--!strict local Players = game:GetService("Players") local StarterPlayer = game:GetService("StarterPlayer") local PhysicsService = game:GetService("PhysicsService") local StarterCharacterScripts = StarterPlayer.StarterCharacterScripts local hDesc = Instance.new("HumanoidDescription") hDesc.HeightScale = 1.3 hDesc.WidthScale = 1.3 hDesc.DepthScale = 1.4 hDesc.HeadScale = 2 local character = Players:CreateHumanoidModelFromDescription(hDesc, Enum.HumanoidRigType.R15) local bodyColors = character:FindFirstChildOfClass("BodyColors") local animate = character:FindFirstChild("Animate") local oldRoot = character.PrimaryPart if animate then animate:Destroy() end if oldRoot then oldRoot:Destroy() end if bodyColors then bodyColors:Destroy() end local newRoot = script.HumanoidRootPart newRoot.Parent = character :: any local humanoid = assert(character:FindFirstChildOfClass("Humanoid")) humanoid:BuildRigFromAttachments() local dummyScripts = { "Animate", "Health", "Sound", } for _, dummy in dummyScripts do local stub = Instance.new("Hole", StarterCharacterScripts) stub.Name = dummy end for _, child in script:GetChildren() do child.Parent = StarterCharacterScripts if child:IsA("Script") then child.Disabled = false end end character.Name = "StarterCharacter" character.PrimaryPart = newRoot character.Parent = StarterPlayer PhysicsService:RegisterCollisionGroup("Player") PhysicsService:CollisionGroupSetCollidable("Default", "Player", false) for _, player in Players:GetPlayers() do task.spawn(player.LoadCharacter, player) end