------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- SHA256 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --!strict local band = bit32.band local bnot = bit32.bnot local bxor = bit32.bxor local rrotate = bit32.rrotate local rshift = bit32.rshift -- stylua: ignore local primes = { 0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5, 0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174, 0xe49b69c1, 0xefbe4786, 0x0fc19dc6, 0x240ca1cc, 0x2de92c6f, 0x4a7484aa, 0x5cb0a9dc, 0x76f988da, 0x983e5152, 0xa831c66d, 0xb00327c8, 0xbf597fc7, 0xc6e00bf3, 0xd5a79147, 0x06ca6351, 0x14292967, 0x27b70a85, 0x2e1b2138, 0x4d2c6dfc, 0x53380d13, 0x650a7354, 0x766a0abb, 0x81c2c92e, 0x92722c85, 0xa2bfe8a1, 0xa81a664b, 0xc24b8b70, 0xc76c51a3, 0xd192e819, 0xd6990624, 0xf40e3585, 0x106aa070, 0x19a4c116, 0x1e376c08, 0x2748774c, 0x34b0bcb5, 0x391c0cb3, 0x4ed8aa4a, 0x5b9cca4f, 0x682e6ff3, 0x748f82ee, 0x78a5636f, 0x84c87814, 0x8cc70208, 0x90befffa, 0xa4506ceb, 0xbef9a3f7, 0xc67178f2, } local function toHex(str: string): string local result = str:gsub(".", function(char) return string.format("%02x", char:byte()) end) return result end local function toBytes(value: number, length: number) local str = "" for i = 1, length do local rem = value % 256 str = string.char(rem) .. str value = (value - rem) / 256 end return str end local function digestBlock(msg: string, i: number, hash: { number }, digest: { number }) for j = 1, 16 do local offset = i + (j - 1) * 4 local a, b, c, d = string.byte(msg, offset, offset + 3) digest[j] = ((a * 256 + b) * 256 + c) * 256 + d end for j = 17, 64 do local v = digest[j - 15] local s0 = bxor(rrotate(v, 7), rrotate(v, 18), rshift(v, 3)) v = digest[j - 2] digest[j] = digest[j - 16] + s0 + digest[j - 7] + bxor(rrotate(v, 17), rrotate(v, 19), rshift(v, 10)) end local a, b, c, d, e, f, g, h = table.unpack(hash) for i = 1, 64 do local s0 = bxor(rrotate(a, 2), rrotate(a, 13), rrotate(a, 22)) local maj = bxor(band(a, b), band(a, c), band(b, c)) local t2 = s0 + maj local s1 = bxor(rrotate(e, 6), rrotate(e, 11), rrotate(e, 25)) local ch = bxor(band(e, f), band(bnot(e), g)) local t1 = h + s1 + ch + primes[i] + digest[i] h, g, f, e, d, c, b, a = g, f, e, d + t1, c, b, a, t1 + t2 end hash[1] = band(hash[1] + a) hash[2] = band(hash[2] + b) hash[3] = band(hash[3] + c) hash[4] = band(hash[4] + d) hash[5] = band(hash[5] + e) hash[6] = band(hash[6] + f) hash[7] = band(hash[7] + g) hash[8] = band(hash[8] + h) end local function sha256(msg: string): string local extra = 64 - ((#msg + 9) % 64) local len = toBytes(8 * #msg, 8) msg ..= "\128" .. string.rep("\0", extra) .. len assert(#msg % 64 == 0) local hash = { 0x6a09e667, 0xbb67ae85, 0x3c6ef372, 0xa54ff53a, 0x510e527f, 0x9b05688c, 0x1f83d9ab, 0x5be0cd19, } local digest = {} for i = 1, #msg, 64 do digestBlock(msg, i, hash, digest) end local result = "" for i = 1, 8 do local value = hash[i] result = result .. toBytes(value, 4) end return toHex(result) end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- Upload Animations ------------------------------------------------------------------------------------------------------------------------------------------------------------------------ local StudioAssetService = game:GetService("StudioAssetService") local ContentProvider = game:GetService("ContentProvider") local HttpService = game:GetService("HttpService") local FLIP = CFrame.Angles(0, math.pi, 0) type Params = { [string]: any } local function makeQueryString(data: Params) -- NOTE - This function can be used to create a query string of parameters -- at the end of url query, or create a application/form-url-encoded post body string local params = {} -- NOTE - Arrays are handled, but generally data is expected to be flat. for key, value in data do if value ~= nil then -- for optional params if type(value) == "table" then for i = 1, #value do local str = HttpService:UrlEncode(value[i]) table.insert(params, key .. "=" .. str) end else local str = HttpService:UrlEncode(value) table.insert(params, key .. "=" .. str) end end end return table.concat(params, "&") end local function uploadAnimation(anim: Animation) local loop: boolean = not not (anim:GetAttribute("Loop")) local flip: boolean = not not (anim:GetAttribute("Flip")) local kfs: KeyframeSequence = game.ServerStorage.AnimSaves:FindFirstChild(anim.Name) local startFrame: number = tonumber(anim:GetAttribute("StartFrame") or nil) or -1 if kfs and kfs:IsA("KeyframeSequence") then kfs = kfs:Clone() else return end local id = tonumber(anim.AnimationId:match("%d+$")) local params: Params = {} local uploadUrl: string if id then uploadUrl = "ide/publish/uploadexistinganimation?" params.assetID = id else uploadUrl = "ide/publish/uploadnewanimation?" params.allowComments = "True" params.assetTypeName = "Animation" params.ispublic = "False" params.isGamesAsset = "False" params.description = "" params.name = anim.Name params.groupId = "" params.AllID = 1 end local baseUrl = ContentProvider.BaseUrl uploadUrl = baseUrl .. uploadUrl .. makeQueryString(params) if not loop then local endAt = kfs:FindFirstChild("End") if endAt and endAt:IsA("Keyframe") then local stall = endAt:Clone() stall.Name = "Freeze" stall.Parent = kfs stall.Time = 9999 end end if startFrame then local timeDiff = startFrame / 30 for i, kf in kfs:GetChildren() do if kf:IsA("Keyframe") then kf.Time -= timeDiff if kf.Time < 0 then kf:Destroy() end end end end if flip then for i, kf in kfs:GetChildren() do if kf:IsA("Keyframe") then local lowerTorso = kf:FindFirstChild("LowerTorso", true) if lowerTorso and lowerTorso:IsA("Pose") then local cf = lowerTorso.CFrame lowerTorso.CFrame = FLIP * cf end end end end local tmp = Instance.new("Folder") tmp.Parent = workspace tmp.Name = "Upload" kfs.Parent = tmp local body = StudioAssetService:SerializeInstances(tmp:GetChildren()) local newHash = sha256(body) tmp:Destroy() if anim:GetAttribute("UploadHash") ~= newHash then warn("Uploading Animation", anim.Name .. "...") local success, response = pcall(function() print("POST", uploadUrl) return game:HttpPostAsync(uploadUrl, body, "application/octet-stream") end) if success then anim.AnimationId = "rbxassetid://" .. response anim:SetAttribute("UploadHash", newHash) print("\tSuccess!") else print("\tError uploading", anim.Name .. ": ", response) end else warn(anim.Name, "is up to date!") end end for i, anim in game.ReplicatedFirst.SM64.Assets.Animations:GetChildren() do if anim:IsA("Animation") then uploadAnimation(anim) end end