import bpy import sys import time from fast64.fast64_internal.sm64 import * argv = sys.argv try: index = argv.index("--") + 1 except ValueError: index = len(argv) argv = argv[index:] offset = argv[0] name = argv[1] romfileSrc = open("sm64.z64", 'rb') mario_geo = bpy.data.objects['mario_geo'] levelParsed = sm64_level_parser.parseLevelAtPointer(romfileSrc, sm64_level_parser.level_pointers[bpy.context.scene.levelAnimImport]) segmentData = levelParsed.segmentData animStart = int(offset, 16) sm64_anim.importAnimationToBlender(romfileSrc, animStart, mario_geo, segmentData, True) bpy.ops.export_scene.fbx(filepath="C:/Users/clone/Desktop/MarioAnims/" + name + ".fbx", add_leaf_bones=False, global_scale=3) mario_geo.animation_data_clear() print("Exported: " + name) romfileSrc.close() bpy.ops.wm.quit_blender()