--!strict local ServerStorage = game:GetService("ServerStorage") local StarterCharacter = workspace.StarterCharacter local MarioAnim = workspace.MarioAnim local MarioBase = workspace.MarioBase local Player = workspace.Player local HIERARCHY: { [string]: { [string]: string }? } = { HumanoidRootPart = { LowerTorso = "Root" }, LowerTorso = { UpperTorso = "Waist", LeftUpperLeg = "LeftHip", RightUpperLeg = "RightHip", }, UpperTorso = { Head = "Neck", LeftUpperArm = "LeftShoulder", RightUpperArm = "RightShoulder", }, LeftUpperArm = { LeftLowerArm = "LeftElbow" }, LeftLowerArm = { LeftHand = "LeftWrist" }, RightUpperArm = { RightLowerArm = "RightElbow" }, RightLowerArm = { RightHand = "RightWrist" }, LeftUpperLeg = { LeftLowerLeg = "LeftKnee" }, LeftLowerLeg = { LeftFoot = "LeftAnkle" }, RightUpperLeg = { RightLowerLeg = "RightKnee" }, RightLowerLeg = { RightFoot = "RightAnkle" }, } local BASE_KEYFRAME = ServerStorage.BASE_KEYFRAME local statusHint = Instance.new("Hint") local statusText = "%s [%d/%d]" statusHint.Parent = workspace statusHint.Name = "Status" local function updateAnim() StarterCharacter.Humanoid.Animator:StepAnimations(0) Player.Humanoid.Animator:StepAnimations(0) task.wait() end local function clearAnims() for i, desc: Instance in pairs(workspace:GetDescendants()) do if desc:IsA("Bone") then desc.Transform = CFrame.identity elseif desc:IsA("Motor6D") then desc.Transform = CFrame.identity elseif desc:IsA("Animator") then task.defer(desc.StepAnimations, desc, 0) end end task.wait() end local function applyMotors(at: Instance) local name0 = if at:IsA("Keyframe") then "HumanoidRootPart" else at.Name local part0 = StarterCharacter:FindFirstChild(name0) local data = HIERARCHY[name0] if data and part0 and part0:IsA("BasePart") then for name1, motorName in data do local part1 = StarterCharacter:FindFirstChild(name1) if part1 and part1:IsA("BasePart") then local att: Attachment = part1:FindFirstChild(motorName .. "RigAttachment") local bone: Bone = MarioBase:FindFirstChild(motorName, true) local motor: Motor6D = part1:FindFirstChild(motorName) motor.Transform = att.WorldCFrame:ToObjectSpace(bone.TransformedWorldCFrame) local playerMotor = workspace.Player:FindFirstChild(motorName, true) local pose = at:FindFirstChild(name1) if playerMotor and playerMotor:IsA("Motor6D") then if motorName:find("Left") or motorName:find("Right") then playerMotor.Transform = motor.Transform.Rotation else playerMotor.Transform = motor.Transform end end updateAnim() if pose and pose:IsA("Pose") then if motorName:find("Left") or motorName:find("Right") then pose.CFrame = motor.Transform.Rotation else pose.CFrame = motor.Transform end applyMotors(pose) end end end end end local function remapKeyframe(keyframe: Keyframe): Keyframe clearAnims() for i, desc: Instance in pairs(keyframe:GetDescendants()) do if desc:IsA("Pose") then local bone: Instance? = MarioAnim:FindFirstChild(desc.Name, true) if bone and bone:IsA("Bone") then bone.Transform = desc.CFrame end end end for i, desc in MarioBase:GetDescendants() do if desc:IsA("Bone") then local anim = MarioAnim:FindFirstChild(desc.Name, true) if anim then local offset = desc.TransformedWorldCFrame:ToObjectSpace(anim.TransformedWorldCFrame) desc.Transform = offset end end end local newKeyframe = BASE_KEYFRAME:Clone() newKeyframe.Name = keyframe.Name newKeyframe.Time = keyframe.Time applyMotors(newKeyframe) return newKeyframe end local function remapKeyframeSequence(kfs: KeyframeSequence): KeyframeSequence local keyframes = kfs:GetKeyframes() clearAnims() local newKfs = kfs:Clone() newKfs:ClearAllChildren() for i, keyframe in keyframes do if keyframe:IsA("Keyframe") then local text = statusText:format(kfs.Name, i, #keyframes) statusHint.Text = text local newKeyframe = remapKeyframe(keyframe) newKeyframe.Parent = newKfs end end return newKfs end local animSaves = ServerStorage.AnimSaves:GetChildren() local animSavesR15 = ServerStorage.AnimSaves_R15 table.sort(animSaves, function(a, b) return a.Name < b.Name end) for i, animSave in animSaves do if animSave:IsA("KeyframeSequence") then local kfs = remapKeyframeSequence(animSave) kfs.Parent = animSavesR15 end end clearAnims() statusHint:Destroy()