--!strict local Enums = { Action = require(script.Action), Buttons = require(script.Buttons), ActionFlags = require(script.Action.Flags), ActionGroups = require(script.Action.Groups), MarioCap = require(script.Mario.Cap), MarioEyes = require(script.Mario.Eyes), MarioFlags = require(script.Mario.Flags), MarioHands = require(script.Mario.Hands), MarioInput = require(script.Mario.Input), AirStep = require(script.Steps.Air), WaterStep = require(script.Steps.Water), GroundStep = require(script.Steps.Ground), FloorType = require(script.FloorType), InputFlags = require(script.InputFlags), ModelFlags = require(script.ModelFlags), SurfaceClass = require(script.SurfaceClass), TerrainType = require(script.TerrainType), ParticleFlags = require(script.ParticleFlags), } local nameIndex: { [any]: { [number]: string } } = {} function Enums.GetName(map, value): string if not nameIndex[map] then local index = {} for name, value in pairs(map) do index[value] = name end nameIndex[map] = index end return nameIndex[map][value] end return table.freeze(Enums)