--!strict local System = script.Parent local Assets = System.Assets local Sounds = Assets.Sounds local Data = { ACTION_BONK = Sounds.ACTION_BONK, ACTION_FLYING_FAST = Sounds.ACTION_FLYING_FAST, ACTION_HIT = Sounds.ACTION_HIT, ACTION_METAL_BONK = Sounds.ACTION_METAL_BONK, ACTION_METAL_HEAVY_LANDING = Sounds.ACTION_METAL_HEAVY_LANDING, ACTION_METAL_LANDING = Sounds.ACTION_METAL_LANDING, ACTION_METAL_STEP = Sounds.ACTION_METAL_STEP, ACTION_PAT_BACK = Sounds.ACTION_PAT_BACK, ACTION_SIDE_FLIP = Sounds.ACTION_SIDE_FLIP, ACTION_SPIN = Sounds.ACTION_SPIN, ACTION_HEAVY_LANDING = Sounds.ACTION_HEAVY_LANDING, ACTION_TERRAIN_BODY_HIT_GROUND = Sounds.ACTION_TERRAIN_BODY_HIT_GROUND, ACTION_TERRAIN_JUMP = Sounds.ACTION_TERRAIN_JUMP, ACTION_TERRAIN_LANDING = Sounds.ACTION_TERRAIN_LANDING, ACTION_TERRAIN_STEP = Sounds.ACTION_TERRAIN_STEP, ACTION_THROW = Sounds.ACTION_THROW, ACTION_TWIRL = Sounds.ACTION_TWIRL, MARIO_ATTACKED = Sounds.MARIO_ATTACKED, MARIO_DOH = Sounds.MARIO_DOH, MARIO_GROUND_POUND_WAH = Sounds.MARIO_GROUND_POUND_WAH, MARIO_HAHA = Sounds.MARIO_HAHA, MARIO_HOO = Sounds.MARIO_HOO, MARIO_HOOHOO = Sounds.MARIO_HOOHOO, MARIO_IMA_TIRED = Sounds.MARIO_IMA_TIRED, MARIO_MAMA_MIA = Sounds.MARIO_MAMA_MIA, MARIO_ON_FIRE = Sounds.MARIO_ON_FIRE, MARIO_OOOF = Sounds.MARIO_OOOF, MARIO_PANTING = Sounds.MARIO_PANTING, MARIO_PUNCH_YAH = Sounds.MARIO_PUNCH_YAH, MARIO_PUNCH_WAH = Sounds.MARIO_PUNCH_WAH, MARIO_PUNCH_HOO = Sounds.MARIO_PUNCH_HOO, MARIO_SNORING1 = Sounds.MARIO_SNORING1, MARIO_SNORING2 = Sounds.MARIO_SNORING2, MARIO_SNORING3 = Sounds.MARIO_SNORING3, MARIO_UH = Sounds.MARIO_UH, MARIO_UH2 = Sounds.MARIO_UH2, MARIO_WAAAOOOW = Sounds.MARIO_WAAAOOOW, MARIO_WAH = Sounds.MARIO_WAH, MARIO_WAHA = Sounds.MARIO_WAHA, MARIO_WHOA = Sounds.MARIO_WHOA, MARIO_YAH = Sounds.MARIO_YAH, MARIO_YAHOO = Sounds.MARIO_YAHOO, MARIO_YAWNING = Sounds.MARIO_YAWNING, MARIO_YIPPEE = Sounds.MARIO_YIPPEE, MOVING_FLYING = Sounds.MOVING_FLYING, MOVING_LAVA_BURN = Sounds.MOVING_LAVA_BURN, MOVING_TERRAIN_SLIDE = Sounds.MOVING_TERRAIN_SLIDE, MARIO_JUMP = Sounds.MARIO_JUMP, MARIO_YAH_WAH_HOO = Sounds.MARIO_YAH_WAH_HOO, MARIO_YAHOO_WAHA_YIPPEE = Sounds.MARIO_YAHOO_WAHA_YIPPEE, ACTION_TERRAIN_STEP_DEFAULT = Sounds.ACTION_TERRAIN_STEP_DEFAULT, ACTION_TERRAIN_STEP_GRASS = Sounds.ACTION_TERRAIN_STEP_GRASS, ACTION_TERRAIN_STEP_ICE = Sounds.ACTION_TERRAIN_STEP_ICE, ACTION_TERRAIN_STEP_METAL = Sounds.ACTION_TERRAIN_STEP_METAL, ACTION_TERRAIN_STEP_SAND = Sounds.ACTION_TERRAIN_STEP_SAND, ACTION_TERRAIN_STEP_SNOW = Sounds.ACTION_TERRAIN_STEP_SNOW, ACTION_TERRAIN_STEP_SPOOKY = Sounds.ACTION_TERRAIN_STEP_SPOOKY, ACTION_TERRAIN_STEP_STONE = Sounds.ACTION_TERRAIN_STEP_STONE, ACTION_TERRAIN_LANDING_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT, ACTION_TERRAIN_LANDING_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS, ACTION_TERRAIN_LANDING_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE, ACTION_TERRAIN_LANDING_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL, ACTION_TERRAIN_LANDING_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND, ACTION_TERRAIN_LANDING_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW, ACTION_TERRAIN_LANDING_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY, ACTION_TERRAIN_LANDING_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE, ACTION_TERRAIN_JUMP_DEFAULT = Sounds.ACTION_TERRAIN_LANDING_DEFAULT, ACTION_TERRAIN_JUMP_GRASS = Sounds.ACTION_TERRAIN_LANDING_GRASS, ACTION_TERRAIN_JUMP_ICE = Sounds.ACTION_TERRAIN_LANDING_ICE, ACTION_TERRAIN_JUMP_METAL = Sounds.ACTION_TERRAIN_LANDING_METAL, ACTION_TERRAIN_JUMP_SAND = Sounds.ACTION_TERRAIN_LANDING_SAND, ACTION_TERRAIN_JUMP_SNOW = Sounds.ACTION_TERRAIN_LANDING_SNOW, ACTION_TERRAIN_JUMP_SPOOKY = Sounds.ACTION_TERRAIN_LANDING_SPOOKY, ACTION_TERRAIN_JUMP_STONE = Sounds.ACTION_TERRAIN_LANDING_STONE, } setmetatable(Data, { __index = function(t, k) warn("UNKNOWN SOUND:", k) end, }) return table.freeze(Data)