--!strict return { STATIONARY = bit32.lshift(1, 9), MOVING = bit32.lshift(1, 10), AIR = bit32.lshift(1, 11), INTANGIBLE = bit32.lshift(1, 12), SWIMMING = bit32.lshift(1, 13), METAL_WATER = bit32.lshift(1, 14), SHORT_HITBOX = bit32.lshift(1, 15), RIDING_SHELL = bit32.lshift(1, 16), INVULNERABLE = bit32.lshift(1, 17), BUTT_OR_STOMACH_SLIDE = bit32.lshift(1, 18), DIVING = bit32.lshift(1, 19), ON_POLE = bit32.lshift(1, 20), HANGING = bit32.lshift(1, 21), IDLE = bit32.lshift(1, 22), ATTACKING = bit32.lshift(1, 23), ALLOW_VERTICAL_WIND_ACTION = bit32.lshift(1, 24), CONTROL_JUMP_HEIGHT = bit32.lshift(1, 25), ALLOW_FIRST_PERSON = bit32.lshift(1, 26), PAUSE_EXIT = bit32.lshift(1, 27), SWIMMING_OR_FLYING = bit32.lshift(1, 28), WATER_OR_TEXT = bit32.lshift(1, 29), THROWING = bit32.lshift(1, 31), }