.. | ||
Animations.rbxmx | ||
README.md | ||
Sounds.rbxmx |
Assets
These are empty asset definitions for the animations and sounds used by the SM64 script.
The animations define some metadata such as:
- How many frames the animation is
- Whether an animation should loop or freeze at the end
- The address of the animation data in the SM64 (USA) ROM.
- What the upload hash of the asset is (empty)
Sounds can be configuration objects with named sound attributes defining their weight of being rolled.