sm64-roblox-liberty-prime/rbx/StarterCharacter/HumanoidRootPart.rbxmx
2022-10-13 18:26:11 -05:00

269 lines
No EOL
8.1 KiB
XML

<roblox version="4">
<Item class="Part" referent="RBX0">
<Properties>
<string name="Name">HumanoidRootPart</string>
<CoordinateFrame name="PivotOffset">
<X>0</X>
<Y>-4</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<Vector3 name="size">
<X>2.6</X>
<Y>2.6</Y>
<Z>1.4</Z>
</Vector3>
<float name="Transparency">1</float>
</Properties>
<Item class="AlignOrientation" referent="RBX1">
<Properties>
<Ref name="Attachment0">RBX4</Ref>
<token name="Mode">0</token>
<float name="Responsiveness">200</float>
<bool name="RigidityEnabled">true</bool>
</Properties>
</Item>
<Item class="AlignPosition" referent="RBX2">
<Properties>
<Ref name="Attachment0">RBX4</Ref>
<token name="Mode">0</token>
<float name="Responsiveness">50</float>
<bool name="RigidityEnabled">true</bool>
</Properties>
</Item>
<Item class="Vector3Value" referent="RBX3">
<Properties>
<string name="Name">OriginalSize</string>
<Vector3 name="Value">
<X>2</X>
<Y>2</Y>
<Z>1</Z>
</Vector3>
</Properties>
</Item>
<Item class="Attachment" referent="RBX4">
<Properties>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>-4</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">Particles</string>
</Properties>
<Item class="ParticleEmitter" referent="RBX5">
<Properties>
<ColorSequence name="Color">0 0.807843 0.807843 0.807843 0 1 0.807843 0.807843 0.807843 0 </ColorSequence>
<bool name="Enabled">false</bool>
<NumberRange name="Lifetime">1 1 </NumberRange>
<float name="LightInfluence">1</float>
<string name="Name">DUST</string>
<float name="Rate">16</float>
<NumberRange name="RotSpeed">-360 360 </NumberRange>
<NumberRange name="Rotation">0 360 </NumberRange>
<NumberSequence name="Size">0 2 0 1 2 0 </NumberSequence>
<NumberRange name="Speed">3 3 </NumberRange>
<Vector2 name="SpreadAngle">
<X>360</X>
<Y>360</Y>
</Vector2>
<Content name="Texture"><url>rbxasset://textures/particles/smoke_main.dds</url></Content>
<NumberSequence name="Transparency">0 0.5 0 0.8 0.5 0 1 1 0 </NumberSequence>
</Properties>
</Item>
<Item class="Fire" referent="RBX6">
<Properties>
<bool name="Enabled">false</bool>
<string name="Name">FIRE</string>
<float name="heat_xml">20</float>
<float name="size_xml">10</float>
</Properties>
</Item>
<Item class="ParticleEmitter" referent="RBX7">
<Properties>
<Vector3 name="Acceleration">
<X>0</X>
<Y>60</Y>
<Z>0</Z>
</Vector3>
<BinaryString name="AttributesSerialize">AQAAAAQAAABFbWl0BgAAAAAAAAhA</BinaryString>
<float name="Brightness">5</float>
<ColorSequence name="Color">0 1 1 0 0 1 1 1 0 0 </ColorSequence>
<float name="Drag">12</float>
<token name="EmissionDirection">2</token>
<bool name="Enabled">false</bool>
<NumberRange name="Lifetime">0.5 0.5 </NumberRange>
<float name="LightEmission">1</float>
<string name="Name">HORIZONTAL_STAR</string>
<token name="Orientation">2</token>
<float name="Rate">20</float>
<NumberRange name="RotSpeed">-360 360 </NumberRange>
<NumberSequence name="Size">0 2 0 1 0 0 </NumberSequence>
<NumberRange name="Speed">60 60 </NumberRange>
<Vector2 name="SpreadAngle">
<X>0</X>
<Y>360</Y>
</Vector2>
<NumberSequence name="Squash">0 0 0 1 0 1 </NumberSequence>
<NumberSequence name="Transparency">0 0 0 0.9 0 0 1 1 0 </NumberSequence>
</Properties>
</Item>
<Item class="ParticleEmitter" referent="RBX8">
<Properties>
<Vector3 name="Acceleration">
<X>0</X>
<Y>-60</Y>
<Z>0</Z>
</Vector3>
<BinaryString name="AttributesSerialize">AQAAAAQAAABFbWl0BgAAAAAAABhA</BinaryString>
<float name="Brightness">3</float>
<ColorSequence name="Color">0 1 1 0 0 1 1 1 0 0 </ColorSequence>
<float name="Drag">6</float>
<token name="EmissionDirection">2</token>
<bool name="Enabled">false</bool>
<NumberRange name="Lifetime">0.5 0.5 </NumberRange>
<float name="LightEmission">1</float>
<string name="Name">VERTICAL_STAR</string>
<token name="Orientation">2</token>
<float name="Rate">20</float>
<NumberRange name="RotSpeed">-360 360 </NumberRange>
<NumberSequence name="Size">0 2 0 1 0 0 </NumberSequence>
<NumberRange name="Speed">30 70 </NumberRange>
<Vector2 name="SpreadAngle">
<X>90</X>
<Y>90</Y>
</Vector2>
<NumberSequence name="Squash">0 0 0.175 1 0 0.1 </NumberSequence>
<NumberSequence name="Transparency">0 0 0 0.9 0 0 1 1 0 </NumberSequence>
</Properties>
</Item>
<Item class="ParticleEmitter" referent="RBX9">
<Properties>
<Vector3 name="Acceleration">
<X>0</X>
<Y>-1</Y>
<Z>0</Z>
</Vector3>
<BinaryString name="AttributesSerialize">AQAAAAQAAABFbWl0BgAAAAAAADlA</BinaryString>
<ColorSequence name="Color">0 0.807843 0.807843 0.807843 0 1 0.807843 0.807843 0.807843 0 </ColorSequence>
<float name="Drag">3</float>
<token name="EmissionDirection">5</token>
<bool name="Enabled">false</bool>
<NumberRange name="Lifetime">0.5 0.5 </NumberRange>
<float name="LightInfluence">1</float>
<string name="Name">MIST_CIRCLE</string>
<float name="Rate">100</float>
<NumberRange name="RotSpeed">-360 360 </NumberRange>
<NumberRange name="Rotation">0 360 </NumberRange>
<NumberSequence name="Size">0 2 0 1 2 0 </NumberSequence>
<NumberRange name="Speed">20 20 </NumberRange>
<Vector2 name="SpreadAngle">
<X>0</X>
<Y>360</Y>
</Vector2>
<Content name="Texture"><url>rbxasset://textures/particles/smoke_main.dds</url></Content>
<NumberSequence name="Transparency">0 1 0 0.1 0.75 0 0.5 0.75 0 1 1 0 </NumberSequence>
</Properties>
</Item>
<Item class="Vector3Value" referent="RBX10">
<Properties>
<string name="Name">OriginalPosition</string>
<Vector3 name="Value">
<X>0</X>
<Y>-3</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="Attachment" referent="RBX11">
<Properties>
<CoordinateFrame name="CFrame">
<X>0</X>
<Y>-1.3</Y>
<Z>0</Z>
<R00>1</R00>
<R01>0</R01>
<R02>0</R02>
<R10>0</R10>
<R11>1</R11>
<R12>0</R12>
<R20>0</R20>
<R21>0</R21>
<R22>1</R22>
</CoordinateFrame>
<string name="Name">RootRigAttachment</string>
</Properties>
<Item class="Vector3Value" referent="RBX12">
<Properties>
<string name="Name">OriginalPosition</string>
<Vector3 name="Value">
<X>0</X>
<Y>-0.35</Y>
<Z>0</Z>
</Vector3>
</Properties>
</Item>
</Item>
<Item class="BillboardGui" referent="RBX13">
<Properties>
<bool name="Active">true</bool>
<bool name="AlwaysOnTop">true</bool>
<float name="Brightness">1</float>
<bool name="ClipsDescendants">true</bool>
<bool name="Enabled">false</bool>
<float name="LightInfluence">1</float>
<string name="Name">Action</string>
<UDim2 name="Size">
<XS>0</XS>
<XO>400</XO>
<YS>0</YS>
<YO>100</YO>
</UDim2>
<Vector3 name="StudsOffsetWorldSpace">
<X>0</X>
<Y>5</Y>
<Z>0</Z>
</Vector3>
<token name="ZIndexBehavior">1</token>
</Properties>
<Item class="TextLabel" referent="RBX14">
<Properties>
<float name="BackgroundTransparency">1</float>
<token name="Font">4</token>
<string name="Name">Label</string>
<UDim2 name="Size">
<XS>1</XS>
<XO>0</XO>
<YS>1</YS>
<YO>0</YO>
</UDim2>
<string name="Text"></string>
<Color3 name="TextColor3">
<R>1</R>
<G>1</G>
<B>1</B>
</Color3>
<bool name="TextScaled">true</bool>
<float name="TextStrokeTransparency">0</float>
</Properties>
</Item>
</Item>
</Item>
</roblox>