sm64-roblox-liberty-prime/client/Enums/Action/Flags.lua
Max ba0e5364bb Major restructuring and bug fixes.
Moved a lot of things around, fixed a lot of bugs, made the animations and sounds public. Special thanks to CuckyDev for helping me track down all the small problems that were lingering, and for fixing a major issue with the simulation rate. There's still some stuff to fix and improve, but now this should be more portable and useable by the wider community! 🎉

Co-Authored-By: Regan Green <cuckydev@gmail.com>
2023-07-07 22:01:02 -05:00

26 lines
821 B
Lua

--!strict
return {
STATIONARY = bit32.lshift(1, 9),
MOVING = bit32.lshift(1, 10),
AIR = bit32.lshift(1, 11),
INTANGIBLE = bit32.lshift(1, 12),
SWIMMING = bit32.lshift(1, 13),
METAL_WATER = bit32.lshift(1, 14),
SHORT_HITBOX = bit32.lshift(1, 15),
RIDING_SHELL = bit32.lshift(1, 16),
INVULNERABLE = bit32.lshift(1, 17),
BUTT_OR_STOMACH_SLIDE = bit32.lshift(1, 18),
DIVING = bit32.lshift(1, 19),
ON_POLE = bit32.lshift(1, 20),
HANGING = bit32.lshift(1, 21),
IDLE = bit32.lshift(1, 22),
ATTACKING = bit32.lshift(1, 23),
ALLOW_VERTICAL_WIND_ACTION = bit32.lshift(1, 24),
CONTROL_JUMP_HEIGHT = bit32.lshift(1, 25),
ALLOW_FIRST_PERSON = bit32.lshift(1, 26),
PAUSE_EXIT = bit32.lshift(1, 27),
SWIMMING_OR_FLYING = bit32.lshift(1, 28),
WATER_OR_TEXT = bit32.lshift(1, 29),
THROWING = bit32.lshift(1, 31),
}