ba0e5364bb
Moved a lot of things around, fixed a lot of bugs, made the animations and sounds public. Special thanks to CuckyDev for helping me track down all the small problems that were lingering, and for fixing a major issue with the simulation rate. There's still some stuff to fix and improve, but now this should be more portable and useable by the wider community! 🎉
Co-Authored-By: Regan Green <cuckydev@gmail.com>
26 lines
821 B
Lua
26 lines
821 B
Lua
--!strict
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return {
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STATIONARY = bit32.lshift(1, 9),
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MOVING = bit32.lshift(1, 10),
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AIR = bit32.lshift(1, 11),
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INTANGIBLE = bit32.lshift(1, 12),
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SWIMMING = bit32.lshift(1, 13),
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METAL_WATER = bit32.lshift(1, 14),
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SHORT_HITBOX = bit32.lshift(1, 15),
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RIDING_SHELL = bit32.lshift(1, 16),
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INVULNERABLE = bit32.lshift(1, 17),
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BUTT_OR_STOMACH_SLIDE = bit32.lshift(1, 18),
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DIVING = bit32.lshift(1, 19),
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ON_POLE = bit32.lshift(1, 20),
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HANGING = bit32.lshift(1, 21),
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IDLE = bit32.lshift(1, 22),
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ATTACKING = bit32.lshift(1, 23),
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ALLOW_VERTICAL_WIND_ACTION = bit32.lshift(1, 24),
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CONTROL_JUMP_HEIGHT = bit32.lshift(1, 25),
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ALLOW_FIRST_PERSON = bit32.lshift(1, 26),
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PAUSE_EXIT = bit32.lshift(1, 27),
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SWIMMING_OR_FLYING = bit32.lshift(1, 28),
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WATER_OR_TEXT = bit32.lshift(1, 29),
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THROWING = bit32.lshift(1, 31),
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}
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