.vscode | ||
rbx | ||
sm64 | ||
tools | ||
.gitattributes | ||
.gitignore | ||
aftman.toml | ||
default.project.json | ||
README.md | ||
selene.toml |
sm64-roblox
A port of Super Mario 64's movement code into Roblox Luau (in --!strict
mode), hosted as a rojo project. Based on the SM64 decompilation project hosted at: https://github.com/n64decomp/sm64
I wanted to make this public as a curiousity for anyone who wanted to know how I pulled it off. It does not include any animations, sounds, or assets from Nintendo. I do provide some of the scripts I used when I originally ported animations from the SM64 ROM into R15 Roblox avatars, but any future public version of this project from me will use commissioned assets that I have permission to use.
Original game is hosted here:
https://www.roblox.com/games/10238956318/funny-64-bit-platformer
Terms of Use
You may use this in your game as long as you provide credit to me and the SM64 Decompilation Project. I would NOT advise using it as a foundation for a platformer since it's very rigidly tied to the 30hz physics simulation code of Super Mario 64. It's weirdly programmed and not very intuitive to build off of.
No animations or sounds are provided by default, so you'll have to substitute those appropriately. It's not a trivial task.