Lime3DS/src/common/cpu_detect.h

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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
// Detect the cpu, so we'll know which optimizations to use
#pragma once
#include <string>
enum CPUVendor
{
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VENDOR_INTEL = 0,
VENDOR_AMD = 1,
VENDOR_ARM = 2,
VENDOR_OTHER = 3,
};
struct CPUInfo
{
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CPUVendor vendor;
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char cpu_string[0x21];
char brand_string[0x41];
bool OS64bit;
bool CPU64bit;
bool Mode64bit;
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bool HTT;
int num_cores;
int logical_cpu_count;
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bool bSSE;
bool bSSE2;
bool bSSE3;
bool bSSSE3;
bool bPOPCNT;
bool bSSE4_1;
bool bSSE4_2;
bool bLZCNT;
bool bSSE4A;
bool bAVX;
bool bAES;
bool bLAHFSAHF64;
bool bLongMode;
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// ARM specific CPUInfo
bool bSwp;
bool bHalf;
bool bThumb;
bool bFastMult;
bool bVFP;
bool bEDSP;
bool bThumbEE;
bool bNEON;
bool bVFPv3;
bool bTLS;
bool bVFPv4;
bool bIDIVa;
bool bIDIVt;
bool bArmV7; // enable MOVT, MOVW etc
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// ARMv8 specific
bool bFP;
bool bASIMD;
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// Call Detect()
explicit CPUInfo();
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// Turn the cpu info into a string we can show
std::string Summarize();
private:
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// Detects the various cpu features
void Detect();
};
extern CPUInfo cpu_info;