Lime3DS/src/core/file_sys/archive_systemsavedata.h

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// Copyright 2014 Citra Emulator Project
2014-12-17 05:38:14 +00:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/file_sys/disk_archive.h"
#include "core/loader/loader.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
/// File system interface to the SystemSaveData archive
/// TODO(Subv): This archive should point to a location in the NAND,
/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
class Archive_SystemSaveData final : public DiskArchive {
public:
Archive_SystemSaveData(const std::string& mount_point);
/**
* Initialize the archive.
* @return true if it initialized successfully
*/
bool Initialize();
std::string GetName() const override { return "SystemSaveData"; }
};
} // namespace FileSys