Lime3DS/src/core/hle/kernel/event.h

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// Copyright 2014 Citra Emulator Project
2014-12-17 05:38:14 +00:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/svc.h"
namespace Kernel {
class Event final : public WaitObject {
public:
/**
* Creates an event
* @param reset_type ResetType describing how to create event
* @param name Optional name of event
*/
static ResultVal<SharedPtr<Event>> Create(ResetType reset_type, std::string name = "Unknown");
std::string GetTypeName() const override { return "Event"; }
std::string GetName() const override { return name; }
static const HandleType HANDLE_TYPE = HandleType::Event;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
ResetType intitial_reset_type; ///< ResetType specified at Event initialization
ResetType reset_type; ///< Current ResetType
bool signaled; ///< Whether the event has already been signaled
std::string name; ///< Name of event (optional)
bool ShouldWait() override;
void Acquire() override;
void Signal();
void Clear();
private:
Event() = default;
};
} // namespace