Lime3DS/src/core/arm/dyncom/arm_dyncom.cpp

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// Copyright 2014 Citra Emulator Project
2014-12-17 05:38:14 +00:00
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/make_unique.h"
#include "core/arm/skyeye_common/armemu.h"
#include "core/arm/skyeye_common/vfp/vfp.h"
#include "core/arm/dyncom/arm_dyncom.h"
#include "core/arm/dyncom/arm_dyncom_interpreter.h"
#include "core/arm/dyncom/arm_dyncom_run.h"
#include "core/core.h"
#include "core/core_timing.h"
const static cpu_config_t s_arm11_cpu_info = {
"armv6", "arm11", 0x0007b000, 0x0007f000, NONCACHE
};
ARM_DynCom::ARM_DynCom(PrivilegeMode initial_mode) {
state = Common::make_unique<ARMul_State>();
ARMul_NewState(state.get());
ARMul_SelectProcessor(state.get(), ARM_v6_Prop | ARM_v5_Prop | ARM_v5e_Prop);
state->abort_model = ABORT_BASE_RESTORED;
state->cpu = (cpu_config_t*)&s_arm11_cpu_info;
state->bigendSig = LOW;
state->lateabtSig = LOW;
state->NirqSig = HIGH;
// Reset the core to initial state
ARMul_Reset(state.get());
state->Emulate = RUN;
// Switch to the desired privilege mode.
switch_mode(state.get(), initial_mode);
state->Reg[13] = 0x10000000; // Set stack pointer to the top of the stack
state->Reg[15] = 0x00000000;
}
ARM_DynCom::~ARM_DynCom() {
}
void ARM_DynCom::SetPC(u32 pc) {
state->Reg[15] = pc;
}
u32 ARM_DynCom::GetPC() const {
return state->Reg[15];
}
u32 ARM_DynCom::GetReg(int index) const {
return state->Reg[index];
}
void ARM_DynCom::SetReg(int index, u32 value) {
state->Reg[index] = value;
}
u32 ARM_DynCom::GetCPSR() const {
return state->Cpsr;
}
void ARM_DynCom::SetCPSR(u32 cpsr) {
state->Cpsr = cpsr;
}
u32 ARM_DynCom::GetCP15Register(CP15Register reg) {
return state->CP15[reg];
}
void ARM_DynCom::SetCP15Register(CP15Register reg, u32 value) {
state->CP15[reg] = value;
}
void ARM_DynCom::AddTicks(u64 ticks) {
down_count -= ticks;
if (down_count < 0)
CoreTiming::Advance();
}
void ARM_DynCom::ExecuteInstructions(int num_instructions) {
state->NumInstrsToExecute = num_instructions;
// Dyncom only breaks on instruction dispatch. This only happens on every instruction when
// executing one instruction at a time. Otherwise, if a block is being executed, more
// instructions may actually be executed than specified.
unsigned ticks_executed = InterpreterMainLoop(state.get());
AddTicks(ticks_executed);
}
void ARM_DynCom::ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) {
memset(&context, 0, sizeof(Core::ThreadContext));
context.cpu_registers[0] = arg;
context.pc = entry_point;
context.sp = stack_top;
context.cpsr = 0x1F; // Usermode
}
void ARM_DynCom::SaveContext(Core::ThreadContext& ctx) {
memcpy(ctx.cpu_registers, state->Reg, sizeof(ctx.cpu_registers));
memcpy(ctx.fpu_registers, state->ExtReg, sizeof(ctx.fpu_registers));
ctx.sp = state->Reg[13];
ctx.lr = state->Reg[14];
ctx.pc = state->Reg[15];
ctx.cpsr = state->Cpsr;
ctx.fpscr = state->VFP[1];
ctx.fpexc = state->VFP[2];
}
void ARM_DynCom::LoadContext(const Core::ThreadContext& ctx) {
memcpy(state->Reg, ctx.cpu_registers, sizeof(ctx.cpu_registers));
memcpy(state->ExtReg, ctx.fpu_registers, sizeof(ctx.fpu_registers));
state->Reg[13] = ctx.sp;
state->Reg[14] = ctx.lr;
state->Reg[15] = ctx.pc;
state->Cpsr = ctx.cpsr;
state->VFP[1] = ctx.fpscr;
state->VFP[2] = ctx.fpexc;
}
void ARM_DynCom::PrepareReschedule() {
state->NumInstrsToExecute = 0;
}