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https://github.com/Lime3DS/Lime3DS
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57 lines
1.2 KiB
C++
57 lines
1.2 KiB
C++
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/symbols.h"
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TSymbolsMap g_symbols;
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namespace Symbols
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{
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bool HasSymbol(u32 _address)
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{
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return g_symbols.find(_address) != g_symbols.end();
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}
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void Add(u32 _address, const std::string& _name, u32 _size, u32 _type)
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{
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if (!HasSymbol(_address))
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{
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TSymbol symbol;
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symbol.address = _address;
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symbol.name = _name;
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symbol.size = _size;
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symbol.type = _type;
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g_symbols.insert(TSymbolsPair(_address, symbol));
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}
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}
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TSymbol GetSymbol(u32 _address)
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{
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TSymbolsMap::iterator foundSymbolItr;
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TSymbol symbol;
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foundSymbolItr = g_symbols.find(_address);
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if (foundSymbolItr != g_symbols.end())
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{
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symbol = (*foundSymbolItr).second;
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}
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return symbol;
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}
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const std::string& GetName(u32 _address)
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{
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return GetSymbol(_address).name;
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}
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void Remove(u32 _address)
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{
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g_symbols.erase(_address);
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}
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void Clear()
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{
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g_symbols.clear();
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}
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}
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