Lime3DS/src/web_service/announce_room_json.h

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <functional>
#include <string>
#include "common/announce_multiplayer_room.h"
#include "web_service/web_backend.h"
namespace WebService {
/**
* Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
* JSON, and submits/gets it to/from the Citra web service
*/
class RoomJson : public AnnounceMultiplayerRoom::Backend {
public:
RoomJson(const std::string& host, const std::string& username, const std::string& token)
: client(host, username, token), host(host), username(username), token(token) {}
~RoomJson() = default;
void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
const u32 max_player, const u32 net_version, const bool has_password,
const std::string& preferred_game,
const u64 preferred_game_id) override;
void AddPlayer(const std::string& username, const std::string& nickname,
const std::string& avatar_url,
const AnnounceMultiplayerRoom::MacAddress& mac_address, const u64 game_id,
const std::string& game_name) override;
Common::WebResult Update() override;
Common::WebResult Register() override;
void ClearPlayers() override;
AnnounceMultiplayerRoom::RoomList GetRoomList() override;
void Delete() override;
private:
AnnounceMultiplayerRoom::Room room;
Client client;
std::string host;
std::string username;
std::string token;
std::string room_id;
};
} // namespace WebService