Lime3DS/src/core/hle/hle.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
typedef u32 Handle;
typedef s32 Result;
const Handle INVALID_HANDLE = 0;
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namespace HLE {
void Reschedule(const char* reason);
bool IsReschedulePending();
void DoneRescheduling();
void Init();
void Shutdown();
} // namespace