mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 20:23:44 +00:00
205 lines
8 KiB
C++
205 lines
8 KiB
C++
|
// Copyright 2014 Citra Emulator Project
|
||
|
// Licensed under GPLv2 or any later version
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#include "common/log.h"
|
||
|
#include "common/make_unique.h"
|
||
|
#include "core/file_sys/archive_systemsavedata.h"
|
||
|
#include "core/hle/service/cfg/cfg.h"
|
||
|
|
||
|
namespace Service {
|
||
|
namespace CFG {
|
||
|
|
||
|
const u64 CFG_SAVE_ID = 0x00010017;
|
||
|
const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
|
||
|
const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, 0, 0, 0 };
|
||
|
const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
|
||
|
const char CONSOLE_USERNAME[0x14] = "CITRA";
|
||
|
/// This will be initialized in CFGInit, and will be used when creating the block
|
||
|
UsernameBlock CONSOLE_USERNAME_BLOCK;
|
||
|
/// TODO(Subv): Find out what this actually is
|
||
|
const u8 SOUND_OUTPUT_MODE = 2;
|
||
|
const u8 UNITED_STATES_COUNTRY_ID = 49;
|
||
|
/// TODO(Subv): Find what the other bytes are
|
||
|
const ConsoleCountryInfo COUNTRY_INFO = { 0, 0, 0, UNITED_STATES_COUNTRY_ID };
|
||
|
|
||
|
/**
|
||
|
* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
|
||
|
* for example Nintendo Zone
|
||
|
* Thanks Normmatt for providing this information
|
||
|
*/
|
||
|
const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
|
||
|
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
|
||
|
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
|
||
|
};
|
||
|
|
||
|
const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
|
||
|
std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer = {};
|
||
|
|
||
|
static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
|
||
|
|
||
|
ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
|
||
|
// Read the header
|
||
|
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||
|
|
||
|
auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
|
||
|
[&](const SaveConfigBlockEntry& entry) {
|
||
|
return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
|
||
|
});
|
||
|
|
||
|
if (itr == std::end(config->block_entries)) {
|
||
|
LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
|
||
|
return ResultCode(-1); // TODO(Subv): Find the correct error code
|
||
|
}
|
||
|
|
||
|
// The data is located in the block header itself if the size is less than 4 bytes
|
||
|
if (itr->size <= 4)
|
||
|
memcpy(output, &itr->offset_or_data, itr->size);
|
||
|
else
|
||
|
memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
|
||
|
|
||
|
return RESULT_SUCCESS;
|
||
|
}
|
||
|
|
||
|
ResultCode CreateConfigInfoBlk(u32 block_id, u32 size, u32 flags, const u8* data) {
|
||
|
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||
|
if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
|
||
|
return ResultCode(-1); // TODO(Subv): Find the right error code
|
||
|
|
||
|
// Insert the block header with offset 0 for now
|
||
|
config->block_entries[config->total_entries] = { block_id, 0, size, flags };
|
||
|
if (size > 4) {
|
||
|
s32 total_entries = config->total_entries - 1;
|
||
|
u32 offset = config->data_entries_offset;
|
||
|
// Perform a search to locate the next offset for the new data
|
||
|
// use the offset and size of the previous block to determine the new position
|
||
|
while (total_entries >= 0) {
|
||
|
// Ignore the blocks that don't have a separate data offset
|
||
|
if (config->block_entries[total_entries].size > 4) {
|
||
|
offset = config->block_entries[total_entries].offset_or_data +
|
||
|
config->block_entries[total_entries].size;
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
--total_entries;
|
||
|
}
|
||
|
|
||
|
config->block_entries[config->total_entries].offset_or_data = offset;
|
||
|
|
||
|
// Write the data at the new offset
|
||
|
memcpy(&cfg_config_file_buffer[offset], data, size);
|
||
|
}
|
||
|
else {
|
||
|
// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
|
||
|
memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
|
||
|
}
|
||
|
|
||
|
++config->total_entries;
|
||
|
return RESULT_SUCCESS;
|
||
|
}
|
||
|
|
||
|
ResultCode DeleteConfigNANDSaveFile() {
|
||
|
FileSys::Path path("config");
|
||
|
if (cfg_system_save_data->DeleteFile(path))
|
||
|
return RESULT_SUCCESS;
|
||
|
return ResultCode(-1); // TODO(Subv): Find the right error code
|
||
|
}
|
||
|
|
||
|
ResultCode UpdateConfigNANDSavegame() {
|
||
|
FileSys::Mode mode = {};
|
||
|
mode.write_flag = 1;
|
||
|
mode.create_flag = 1;
|
||
|
FileSys::Path path("config");
|
||
|
auto file = cfg_system_save_data->OpenFile(path, mode);
|
||
|
_assert_msg_(Service_CFG, file != nullptr, "could not open file");
|
||
|
file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
|
||
|
return RESULT_SUCCESS;
|
||
|
}
|
||
|
|
||
|
ResultCode FormatConfig() {
|
||
|
ResultCode res = DeleteConfigNANDSaveFile();
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
// Delete the old data
|
||
|
std::fill(cfg_config_file_buffer.begin(), cfg_config_file_buffer.end(), 0);
|
||
|
// Create the header
|
||
|
SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
|
||
|
// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
|
||
|
config->data_entries_offset = 0x455C;
|
||
|
// Insert the default blocks
|
||
|
res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
|
||
|
reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
|
||
|
reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
|
||
|
reinterpret_cast<const u8*>(&CONSOLE_MODEL));
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
|
||
|
reinterpret_cast<const u8*>(&COUNTRY_INFO));
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
|
||
|
reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
// Save the buffer to the file
|
||
|
res = UpdateConfigNANDSavegame();
|
||
|
if (!res.IsSuccess())
|
||
|
return res;
|
||
|
return RESULT_SUCCESS;
|
||
|
}
|
||
|
|
||
|
void CFGInit() {
|
||
|
// TODO(Subv): In the future we should use the FS service to query this archive,
|
||
|
// currently it is not possible because you can only have one open archive of the same type at any time
|
||
|
std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
|
||
|
cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(syssavedata_directory,
|
||
|
CFG_SAVE_ID);
|
||
|
if (!cfg_system_save_data->Initialize()) {
|
||
|
LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// TODO(Subv): All this code should be moved to cfg:i,
|
||
|
// it's only here because we do not currently emulate the lower level code that uses that service
|
||
|
// Try to open the file in read-only mode to check its existence
|
||
|
FileSys::Mode mode = {};
|
||
|
mode.read_flag = 1;
|
||
|
FileSys::Path path("config");
|
||
|
auto file = cfg_system_save_data->OpenFile(path, mode);
|
||
|
|
||
|
// Load the config if it already exists
|
||
|
if (file != nullptr) {
|
||
|
file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Initialize the Username block
|
||
|
// TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
|
||
|
CONSOLE_USERNAME_BLOCK.ng_word = 0;
|
||
|
CONSOLE_USERNAME_BLOCK.zero = 0;
|
||
|
// Copy string to buffer and pad with zeros at the end
|
||
|
auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
|
||
|
std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
|
||
|
std::end(CONSOLE_USERNAME_BLOCK.username), 0);
|
||
|
FormatConfig();
|
||
|
}
|
||
|
|
||
|
void CFGShutdown() {
|
||
|
|
||
|
}
|
||
|
|
||
|
} // namespace CFG
|
||
|
} // namespace Service
|