Lime3DS/src/common/src/emu_window.h

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/**
* Copyright (C) 2005-2012 Gekko Emulator
*
* @file emu_window.h
* @author Neobrain
* @date 2012-06-01
* @brief Interface for implementing an emulator window manager
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
#ifndef CORE_EMUWINDOW_H_
#define CORE_EMUWINDOW_H_
#include "common.h"
//namespace input_common
//{
//class KeyboardInput;
//}
// Abstraction class used to provide an interface between emulation code and the frontend (e.g. SDL,
// QGLWidget, GLFW, etc...)
class EmuWindow
{
public:
/// Data structure to store an emuwindow configuration
struct Config{
bool fullscreen;
int res_width;
int res_height;
};
/// Swap buffers to display the next frame
virtual void SwapBuffers() = 0;
/// Polls window events
virtual void PollEvents() = 0;
/// Makes the graphics context current for the caller thread
virtual void MakeCurrent() = 0;
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
virtual void DoneCurrent() = 0;
/**
* @brief Called from KeyboardInput constructor to notify EmuWindow about its presence
* @param controller_interface Pointer to a running KeyboardInput interface
*/
//void set_controller_interface(input_common::KeyboardInput* controller_interface) {
// controller_interface_ = controller_interface;
//}
//input_common::KeyboardInput* controller_interface() { return controller_interface_; }
Config config() { return config_; }
void set_config(Config val) { config_ = val; }
int client_area_width() { return client_area_width_; }
void set_client_area_width(int val) { client_area_width_ = val; }
int client_area_height() { return client_area_height_; }
void set_client_area_height(int val) { client_area_height_ = val; }
std::string window_title() { return window_title_; }
void set_window_title(std::string val) { window_title_ = val; }
protected:
EmuWindow() : client_area_width_(640), client_area_height_(480) {
char window_title[255];
2013-09-26 21:34:48 +00:00
sprintf(window_title, "emu [%s|%s] - %s",
"null-cpu",
"null-renderer",
__DATE__);
window_title_ = window_title;
}
virtual ~EmuWindow() {}
std::string window_title_; ///< Current window title, should be used by window impl.
int client_area_width_; ///< Current client width, should be set by window impl.
int client_area_height_; ///< Current client height, should be set by window impl.
private:
Config config_; ///< Internal configuration
};
#endif // CORE_EMUWINDOW_H_