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https://github.com/Lime3DS/Lime3DS
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75 lines
2.4 KiB
C++
75 lines
2.4 KiB
C++
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "enet/enet.h"
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#include "network/room_member.h"
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namespace Network {
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constexpr u32 ConnectionTimeoutMs = 5000;
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class RoomMember::RoomMemberImpl {
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public:
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ENetHost* client = nullptr; ///< ENet network interface.
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ENetPeer* server = nullptr; ///< The server peer the client is connected to
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std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
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std::string nickname; ///< The nickname of this member.
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};
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RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {
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room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
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ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
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}
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RoomMember::~RoomMember() {
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ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
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enet_host_destroy(room_member_impl->client);
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}
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RoomMember::State RoomMember::GetState() const {
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return room_member_impl->state;
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}
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void RoomMember::Join(const std::string& nick, const char* server_addr, u16 server_port,
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u16 client_port) {
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ENetAddress address{};
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enet_address_set_host(&address, server_addr);
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address.port = server_port;
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room_member_impl->server =
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enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
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if (!room_member_impl->server) {
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room_member_impl->state = State::Error;
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return;
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}
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ENetEvent event{};
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int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
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if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
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room_member_impl->nickname = nick;
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room_member_impl->state = State::Joining;
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// TODO(B3N30): Send a join request with the nickname to the server
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// TODO(B3N30): Start the receive thread
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} else {
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room_member_impl->state = State::CouldNotConnect;
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}
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}
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bool RoomMember::IsConnected() const {
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return room_member_impl->state == State::Joining || room_member_impl->state == State::Joined;
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}
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void RoomMember::Leave() {
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enet_peer_disconnect(room_member_impl->server, 0);
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room_member_impl->state = State::Idle;
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// TODO(B3N30): Close the receive thread
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enet_peer_reset(room_member_impl->server);
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}
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} // namespace Network
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