Lime3DS/src/core/arm/dyncom/arm_dyncom.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/arm_regformat.h"
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#include "core/arm/skyeye_common/armstate.h"
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namespace Core {
struct ThreadContext;
}
class ARM_DynCom final : virtual public ARM_Interface {
public:
ARM_DynCom(PrivilegeMode initial_mode);
~ARM_DynCom();
void SetPC(u32 pc) override;
u32 GetPC() const override;
u32 GetReg(int index) const override;
void SetReg(int index, u32 value) override;
u32 GetCPSR() const override;
void SetCPSR(u32 cpsr) override;
u32 GetCP15Register(CP15Register reg) override;
void SetCP15Register(CP15Register reg, u32 value) override;
void AddTicks(u64 ticks) override;
void ResetContext(Core::ThreadContext& context, u32 stack_top, u32 entry_point, u32 arg) override;
void SaveContext(Core::ThreadContext& ctx) override;
void LoadContext(const Core::ThreadContext& ctx) override;
void PrepareReschedule() override;
void ExecuteInstructions(int num_instructions) override;
private:
std::unique_ptr<ARMul_State> state;
};