Lime3DS/src/core/system.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "core.h"
#include "hw/hw.h"
#include "core_timing.h"
#include "mem_map.h"
#include "system.h"
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#include "video_core.h"
namespace System {
volatile State g_state;
MetaFileSystem g_ctr_file_system;
void UpdateState(State state) {
}
void Init(EmuWindow* emu_window) {
Core::Init();
Memory::Init();
HW::Init();
CoreTiming::Init();
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VideoCore::Init(emu_window);
}
void RunLoopFor(int cycles) {
RunLoopUntil(CoreTiming::GetTicks() + cycles);
}
void RunLoopUntil(u64 global_cycles) {
}
void Shutdown() {
Core::Shutdown();
HW::Shutdown();
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VideoCore::Shutdown();
g_ctr_file_system.Shutdown();
}
} // namespace