Lime3DS/src/core/hw/hw.cpp

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common_types.h"
#include "common/log.h"
#include "core/hw/hw.h"
#include "core/hw/hw_lcd.h"
namespace HW {
template <typename T>
inline void Read(T &var, const u32 addr) {
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NOTICE_LOG(HW, "read from address %08X", addr);
}
template <typename T>
inline void Write(u32 addr, const T data) {
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NOTICE_LOG(HW, "write to address %08X", addr);
}
// Explicitly instantiate template functions because we aren't defining this in the header:
template void Read<u64>(u64 &var, const u32 addr);
template void Read<u32>(u32 &var, const u32 addr);
template void Read<u16>(u16 &var, const u32 addr);
template void Read<u8>(u8 &var, const u32 addr);
template void Write<const u64>(u32 addr, const u64 data);
template void Write<const u32>(u32 addr, const u32 data);
template void Write<const u16>(u32 addr, const u16 data);
template void Write<const u8>(u32 addr, const u8 data);
/// Update hardware
void Update() {
LCD::Update();
}
/// Initialize hardware
void Init() {
LCD::Init();
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NOTICE_LOG(HW, "initialized OK");
}
/// Shutdown hardware
void Shutdown() {
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NOTICE_LOG(HW, "shutdown OK");
}
}