Lime3DS/src/core/hle/service/csnd_snd.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/hle/hle.h"
#include "core/hle/service/csnd_snd.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Namespace CSND_SND
namespace CSND_SND {
const Interface::FunctionInfo FunctionTable[] = {
{0x00010140, nullptr, "Initialize"},
{0x00020000, nullptr, "Shutdown"},
{0x00030040, nullptr, "ExecuteType0Commands"},
{0x00040080, nullptr, "ExecuteType1Commands"},
{0x00050000, nullptr, "AcquireSoundChannels"},
{0x00060000, nullptr, "ReleaseSoundChannels"},
{0x00070000, nullptr, "AcquireCaptureDevice"},
{0x00080040, nullptr, "ReleaseCaptureDevice"},
{0x00090082, nullptr, "FlushDCache"},
{0x000A0082, nullptr, "StoreDCache"},
{0x000B0082, nullptr, "InvalidateDCache"},
};
////////////////////////////////////////////////////////////////////////////////////////////////////
// Interface class
Interface::Interface() {
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Register(FunctionTable);
}
} // namespace