Lime3DS/src/input_common/CMakeLists.txt

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CMake
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add_library(input_common STATIC
analog_from_button.cpp
analog_from_button.h
gcadapter/gc_adapter.cpp
gcadapter/gc_adapter.h
gcadapter/gc_poller.cpp
gcadapter/gc_poller.h
keyboard.cpp
keyboard.h
main.cpp
main.h
motion_emu.cpp
motion_emu.h
touch_from_button.cpp
touch_from_button.h
sdl/sdl.cpp
sdl/sdl.h
udp/client.cpp
udp/client.h
udp/protocol.cpp
udp/protocol.h
udp/udp.cpp
udp/udp.h
)
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if(SDL2_FOUND)
target_sources(input_common PRIVATE
sdl/sdl_impl.cpp
sdl/sdl_impl.h
)
target_link_libraries(input_common PRIVATE SDL2)
target_compile_definitions(input_common PRIVATE HAVE_SDL2)
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endif()
create_target_directory_groups(input_common)
target_link_libraries(input_common PUBLIC core PRIVATE common ${Boost_LIBRARIES})
target_include_directories(input_common PRIVATE ${LIBUSB_INCLUDE_DIR})
target_link_libraries(input_common PUBLIC ${LIBUSB_LIBRARIES})