Lime3DS/src/network/room.cpp

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <iomanip>
#include <mutex>
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#include <random>
#include <sstream>
#include <thread>
#include "common/logging/log.h"
#include "enet/enet.h"
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#include "network/packet.h"
#include "network/room.h"
namespace Network {
class Room::RoomImpl {
public:
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// This MAC address is used to generate a 'Nintendo' like Mac address.
const MacAddress NintendoOUI;
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std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
ENetHost* server = nullptr; ///< Network interface.
std::atomic<State> state{State::Closed}; ///< Current state of the room.
RoomInformation room_information; ///< Information about this room.
std::string password; ///< The password required to connect to this room.
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struct Member {
std::string nickname; ///< The nickname of the member.
GameInfo game_info; ///< The current game of the member
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MacAddress mac_address; ///< The assigned mac address of the member.
ENetPeer* peer; ///< The remote peer.
};
using MemberList = std::vector<Member>;
MemberList members; ///< Information about the members of this room
mutable std::mutex member_mutex; ///< Mutex for locking the members list
/// This should be a std::shared_mutex as soon as C++17 is supported
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RoomImpl()
: random_gen(std::random_device()()), NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00} {}
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/// Thread that receives and dispatches network packets
std::unique_ptr<std::thread> room_thread;
/// Thread function that will receive and dispatch messages until the room is destroyed.
void ServerLoop();
void StartLoop();
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/**
* Parses and answers a room join request from a client.
* Validates the uniqueness of the username and assigns the MAC address
* that the client will use for the remainder of the connection.
*/
void HandleJoinRequest(const ENetEvent* event);
/**
* Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
*/
bool IsValidNickname(const std::string& nickname) const;
/**
* Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
* room.
*/
bool IsValidMacAddress(const MacAddress& address) const;
/**
* Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
*/
void SendNameCollision(ENetPeer* client);
/**
* Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
*/
void SendMacCollision(ENetPeer* client);
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/**
* Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
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*/
void SendVersionMismatch(ENetPeer* client);
/**
* Sends a ID_ROOM_WRONG_PASSWORD message telling the client that the password is wrong.
*/
void SendWrongPassword(ENetPeer* client);
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/**
* Notifies the member that its connection attempt was successful,
* and it is now part of the room.
*/
void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
/**
* Notifies the members that the room is closed,
*/
void SendCloseMessage();
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/**
* Sends the information about the room, along with the list of members
* to every connected client in the room.
* The packet has the structure:
* <MessageID>ID_ROOM_INFORMATION
* <String> room_name
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* <u32> member_slots: The max number of clients allowed in this room
* <String> uid
* <u16> port
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* <u32> num_members: the number of currently joined clients
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* This is followed by the following three values for each member:
* <String> nickname of that member
* <MacAddress> mac_address of that member
* <String> game_name of that member
*/
void BroadcastRoomInformation();
/**
* Generates a free MAC address to assign to a new client.
* The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
*/
MacAddress GenerateMacAddress();
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/**
* Broadcasts this packet to all members except the sender.
* @param event The ENet event containing the data
*/
void HandleWifiPacket(const ENetEvent* event);
/**
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
* @param event The ENet event that was received.
*/
void HandleChatPacket(const ENetEvent* event);
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/**
* Extracts the game name from a received ENet packet and broadcasts it.
* @param event The ENet event that was received.
*/
void HandleGameNamePacket(const ENetEvent* event);
/**
* Removes the client from the members list if it was in it and announces the change
* to all other clients.
*/
void HandleClientDisconnection(ENetPeer* client);
/**
* Creates a random ID in the form 12345678-1234-1234-1234-123456789012
*/
void CreateUniqueID();
};
// RoomImpl
void Room::RoomImpl::ServerLoop() {
while (state != State::Closed) {
ENetEvent event;
if (enet_host_service(server, &event, 50) > 0) {
switch (event.type) {
case ENET_EVENT_TYPE_RECEIVE:
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switch (event.packet->data[0]) {
case IdJoinRequest:
HandleJoinRequest(&event);
break;
case IdSetGameInfo:
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HandleGameNamePacket(&event);
break;
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case IdWifiPacket:
HandleWifiPacket(&event);
break;
case IdChatMessage:
HandleChatPacket(&event);
break;
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}
enet_packet_destroy(event.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
HandleClientDisconnection(event.peer);
break;
case ENET_EVENT_TYPE_NONE:
case ENET_EVENT_TYPE_CONNECT:
break;
}
}
}
// Close the connection to all members:
SendCloseMessage();
}
void Room::RoomImpl::StartLoop() {
room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
}
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void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
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std::string nickname;
packet >> nickname;
MacAddress preferred_mac;
packet >> preferred_mac;
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u32 client_version;
packet >> client_version;
std::string pass;
packet >> pass;
if (pass != password) {
SendWrongPassword(event->peer);
return;
}
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if (!IsValidNickname(nickname)) {
SendNameCollision(event->peer);
return;
}
if (preferred_mac != NoPreferredMac) {
// Verify if the preferred mac is available
if (!IsValidMacAddress(preferred_mac)) {
SendMacCollision(event->peer);
return;
}
} else {
// Assign a MAC address of this client automatically
preferred_mac = GenerateMacAddress();
}
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if (client_version != network_version) {
SendVersionMismatch(event->peer);
return;
}
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// At this point the client is ready to be added to the room.
Member member{};
member.mac_address = preferred_mac;
member.nickname = nickname;
member.peer = event->peer;
{
std::lock_guard<std::mutex> lock(member_mutex);
members.push_back(std::move(member));
}
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// Notify everyone that the room information has changed.
BroadcastRoomInformation();
SendJoinSuccess(event->peer, preferred_mac);
}
bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
// A nickname is valid if it is not already taken by anybody else in the room.
// TODO(B3N30): Check for empty names, spaces, etc.
std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
[&nickname](const auto& member) { return member.nickname != nickname; });
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}
bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
// A MAC address is valid if it is not already taken by anybody else in the room.
std::lock_guard<std::mutex> lock(member_mutex);
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return std::all_of(members.begin(), members.end(),
[&address](const auto& member) { return member.mac_address != address; });
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}
void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdNameCollision);
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ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdMacCollision);
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ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdWrongPassword);
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
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void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
Packet packet;
packet << static_cast<u8>(IdVersionMismatch);
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packet << network_version;
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
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void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
Packet packet;
packet << static_cast<u8>(IdJoinSuccess);
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packet << mac_address;
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_peer_send(client, 0, enet_packet);
enet_host_flush(server);
}
void Room::RoomImpl::SendCloseMessage() {
Packet packet;
packet << static_cast<u8>(IdCloseRoom);
std::lock_guard<std::mutex> lock(member_mutex);
if (!members.empty()) {
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
for (auto& member : members) {
enet_peer_send(member.peer, 0, enet_packet);
}
}
enet_host_flush(server);
for (auto& member : members) {
enet_peer_disconnect(member.peer, 0);
}
}
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void Room::RoomImpl::BroadcastRoomInformation() {
Packet packet;
packet << static_cast<u8>(IdRoomInformation);
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packet << room_information.name;
packet << room_information.member_slots;
packet << room_information.uid;
packet << room_information.port;
packet << room_information.preferred_game;
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packet << static_cast<u32>(members.size());
{
std::lock_guard<std::mutex> lock(member_mutex);
for (const auto& member : members) {
packet << member.nickname;
packet << member.mac_address;
packet << member.game_info.name;
packet << member.game_info.id;
}
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}
ENetPacket* enet_packet =
enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
enet_host_broadcast(server, 0, enet_packet);
enet_host_flush(server);
}
MacAddress Room::RoomImpl::GenerateMacAddress() {
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MacAddress result_mac =
NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
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std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
do {
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for (size_t i = 3; i < result_mac.size(); ++i) {
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result_mac[i] = dis(random_gen);
}
} while (!IsValidMacAddress(result_mac));
return result_mac;
}
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void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
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Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
in_packet.IgnoreBytes(sizeof(u8)); // Message type
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in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
MacAddress destination_address;
in_packet >> destination_address;
Packet out_packet;
out_packet.Append(event->packet->data, event->packet->dataLength);
ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
std::lock_guard<std::mutex> lock(member_mutex);
bool sent_packet = false;
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for (const auto& member : members) {
if (member.peer != event->peer) {
sent_packet = true;
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enet_peer_send(member.peer, 0, enet_packet);
}
}
if (!sent_packet) {
enet_packet_destroy(enet_packet);
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}
} else { // Send the data only to the destination client
std::lock_guard<std::mutex> lock(member_mutex);
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auto member = std::find_if(members.begin(), members.end(),
[destination_address](const Member& member) -> bool {
return member.mac_address == destination_address;
});
if (member != members.end()) {
enet_peer_send(member->peer, 0, enet_packet);
} else {
NGLOG_ERROR(Network,
"Attempting to send to unknown MAC address: "
"{:02X}:{:02X}:{:02X}:{:02X}:{:02X}:{:02X}",
destination_address[0], destination_address[1], destination_address[2],
destination_address[3], destination_address[4], destination_address[5]);
enet_packet_destroy(enet_packet);
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}
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}
enet_host_flush(server);
}
void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
std::string message;
in_packet >> message;
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auto CompareNetworkAddress = [event](const Member member) -> bool {
return member.peer == event->peer;
};
std::lock_guard<std::mutex> lock(member_mutex);
const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
if (sending_member == members.end()) {
return; // Received a chat message from a unknown sender
}
// Limit the size of chat messages to MaxMessageSize
message.resize(MaxMessageSize);
Packet out_packet;
out_packet << static_cast<u8>(IdChatMessage);
out_packet << sending_member->nickname;
out_packet << message;
ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
ENET_PACKET_FLAG_RELIABLE);
bool sent_packet = false;
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for (const auto& member : members) {
if (member.peer != event->peer) {
sent_packet = true;
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enet_peer_send(member.peer, 0, enet_packet);
}
}
if (!sent_packet) {
enet_packet_destroy(enet_packet);
}
enet_host_flush(server);
}
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void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
Packet in_packet;
in_packet.Append(event->packet->data, event->packet->dataLength);
in_packet.IgnoreBytes(sizeof(u8)); // Igonore the message type
GameInfo game_info;
in_packet >> game_info.name;
in_packet >> game_info.id;
{
std::lock_guard<std::mutex> lock(member_mutex);
auto member =
std::find_if(members.begin(), members.end(), [event](const Member& member) -> bool {
return member.peer == event->peer;
});
if (member != members.end()) {
member->game_info = game_info;
}
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}
BroadcastRoomInformation();
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}
void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
// Remove the client from the members list.
{
std::lock_guard<std::mutex> lock(member_mutex);
members.erase(
std::remove_if(members.begin(), members.end(),
[client](const Member& member) { return member.peer == client; }),
members.end());
}
// Announce the change to all clients.
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enet_peer_disconnect(client, 0);
BroadcastRoomInformation();
}
void Room::RoomImpl::CreateUniqueID() {
std::uniform_int_distribution<> dis(0, 9999);
std::ostringstream stream;
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen) << "-";
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
stream << std::setfill('0') << std::setw(4) << dis(random_gen);
room_information.uid = stream.str();
}
// Room
Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
Room::~Room() = default;
bool Room::Create(const std::string& name, const std::string& server_address, u16 server_port,
const std::string& password, const u32 max_connections,
const std::string& preferred_game, u64 preferred_game_id) {
ENetAddress address;
address.host = ENET_HOST_ANY;
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if (!server_address.empty()) {
enet_address_set_host(&address, server_address.c_str());
}
address.port = server_port;
room_impl->server = enet_host_create(&address, max_connections, NumChannels, 0, 0);
if (!room_impl->server) {
return false;
}
room_impl->state = State::Open;
room_impl->room_information.name = name;
room_impl->room_information.member_slots = max_connections;
room_impl->room_information.port = server_port;
room_impl->room_information.preferred_game = preferred_game;
room_impl->room_information.preferred_game_id = preferred_game_id;
room_impl->password = password;
room_impl->CreateUniqueID();
room_impl->StartLoop();
return true;
}
Room::State Room::GetState() const {
return room_impl->state;
}
const RoomInformation& Room::GetRoomInformation() const {
return room_impl->room_information;
}
std::vector<Room::Member> Room::GetRoomMemberList() const {
std::vector<Room::Member> member_list;
std::lock_guard<std::mutex> lock(room_impl->member_mutex);
for (const auto& member_impl : room_impl->members) {
Member member;
member.nickname = member_impl.nickname;
member.mac_address = member_impl.mac_address;
member.game_info = member_impl.game_info;
member_list.push_back(member);
}
return member_list;
}
bool Room::HasPassword() const {
return !room_impl->password.empty();
}
void Room::Destroy() {
room_impl->state = State::Closed;
room_impl->room_thread->join();
room_impl->room_thread.reset();
if (room_impl->server) {
enet_host_destroy(room_impl->server);
}
room_impl->room_information = {};
room_impl->server = nullptr;
{
std::lock_guard<std::mutex> lock(room_impl->member_mutex);
room_impl->members.clear();
}
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room_impl->room_information.member_slots = 0;
room_impl->room_information.name.clear();
}
} // namespace Network