Lime3DS/src/common/emu_window.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "emu_window.h"
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#include "video_core/video_core.h"
void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
Service::HID::PadButtonPress(mapped_key);
}
void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
Service::HID::PadButtonRelease(mapped_key);
}
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/**
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
* @param layout FramebufferLayout object describing the framebuffer size and screen positions
* @param framebuffer_x Framebuffer x-coordinate to check
* @param framebuffer_y Framebuffer y-coordinate to check
* @return True if the coordinates are within the touchpad, otherwise false
*/
static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
return (framebuffer_y >= layout.bottom_screen.top &&
framebuffer_y < layout.bottom_screen.bottom &&
framebuffer_x >= layout.bottom_screen.left &&
framebuffer_x < layout.bottom_screen.right);
}
void EmuWindow::TouchPressed(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
u16 touch_x = VideoCore::kScreenBottomWidth * (framebuffer_x - layout.bottom_screen.left) /
(layout.bottom_screen.right - layout.bottom_screen.left);
u16 touch_y = VideoCore::kScreenBottomHeight * (framebuffer_y - layout.bottom_screen.top) /
(layout.bottom_screen.bottom - layout.bottom_screen.top);
Service::HID::TouchPress(touch_x, touch_y);
Service::HID::TouchUpdateComplete();
touch_pressed = true;
}
}
void EmuWindow::TouchReleased(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
Service::HID::TouchRelease();
Service::HID::TouchUpdateComplete();
touch_pressed = false;
}
}
void EmuWindow::TouchMoved(const FramebufferLayout& layout, unsigned framebuffer_x,
unsigned framebuffer_y) {
if (touch_pressed) {
if (IsWithinTouchscreen(layout, framebuffer_x, framebuffer_y)) {
EmuWindow::TouchPressed(layout, framebuffer_x, framebuffer_y);
} else {
Service::HID::TouchRelease();
Service::HID::TouchUpdateComplete();
touch_pressed = false;
}
}
}
EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width,
unsigned height) {
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ASSERT(width > 0);
ASSERT(height > 0);
EmuWindow::FramebufferLayout res = { width, height, {}, {} };
float window_aspect_ratio = static_cast<float>(height) / width;
float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
VideoCore::kScreenTopWidth;
if (window_aspect_ratio > emulation_aspect_ratio) {
// Window is narrower than the emulation content => apply borders to the top and bottom
int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
res.top_screen.left = 0;
res.top_screen.right = res.top_screen.left + width;
res.top_screen.top = (height - viewport_height) / 2;
res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = res.top_screen.bottom;
res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
} else {
// Otherwise, apply borders to the left and right sides of the window.
int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
res.top_screen.left = (width - viewport_width) / 2;
res.top_screen.right = res.top_screen.left + viewport_width;
res.top_screen.top = 0;
res.top_screen.bottom = res.top_screen.top + height / 2;
int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
res.bottom_screen.left = res.top_screen.left + bottom_border;
res.bottom_screen.right = res.bottom_screen.left + bottom_width;
res.bottom_screen.top = res.top_screen.bottom;
res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
}
return res;
}