2017-01-30 01:43:09 +00:00
|
|
|
// Copyright 2017 Citra Emulator Project
|
|
|
|
// Licensed under GPLv2 or any later version
|
|
|
|
// Refer to the license.txt file included.
|
|
|
|
|
|
|
|
#include <algorithm>
|
|
|
|
|
|
|
|
#include "common/assert.h"
|
|
|
|
#include "common/color.h"
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "common/logging/log.h"
|
2017-01-30 03:25:48 +00:00
|
|
|
#include "common/math_util.h"
|
2017-01-30 01:43:09 +00:00
|
|
|
#include "common/vector_math.h"
|
|
|
|
#include "core/hw/gpu.h"
|
|
|
|
#include "core/memory.h"
|
|
|
|
#include "video_core/pica_state.h"
|
|
|
|
#include "video_core/regs_framebuffer.h"
|
|
|
|
#include "video_core/swrasterizer/framebuffer.h"
|
|
|
|
#include "video_core/utils.h"
|
|
|
|
|
|
|
|
namespace Pica {
|
|
|
|
namespace Rasterizer {
|
|
|
|
|
|
|
|
void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
|
|
|
|
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
|
|
|
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
|
|
|
|
|
|
|
|
// Similarly to textures, the render framebuffer is laid out from bottom to top, too.
|
|
|
|
// NOTE: The framebuffer height register contains the actual FB height minus one.
|
|
|
|
y = framebuffer.height - y;
|
|
|
|
|
|
|
|
const u32 coarse_y = y & ~7;
|
|
|
|
u32 bytes_per_pixel =
|
|
|
|
GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
|
|
|
|
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
|
|
|
coarse_y * framebuffer.width * bytes_per_pixel;
|
|
|
|
u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
|
|
|
|
|
|
|
|
switch (framebuffer.color_format) {
|
|
|
|
case FramebufferRegs::ColorFormat::RGBA8:
|
|
|
|
Color::EncodeRGBA8(color, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGB8:
|
|
|
|
Color::EncodeRGB8(color, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGB5A1:
|
|
|
|
Color::EncodeRGB5A1(color, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGB565:
|
|
|
|
Color::EncodeRGB565(color, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGBA4:
|
|
|
|
Color::EncodeRGBA4(color, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
|
|
|
|
framebuffer.color_format.Value());
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
const Math::Vec4<u8> GetPixel(int x, int y) {
|
|
|
|
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
|
|
|
const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
|
|
|
|
|
|
|
|
y = framebuffer.height - y;
|
|
|
|
|
|
|
|
const u32 coarse_y = y & ~7;
|
|
|
|
u32 bytes_per_pixel =
|
|
|
|
GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
|
|
|
|
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) +
|
|
|
|
coarse_y * framebuffer.width * bytes_per_pixel;
|
|
|
|
u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
|
|
|
|
|
|
|
|
switch (framebuffer.color_format) {
|
|
|
|
case FramebufferRegs::ColorFormat::RGBA8:
|
|
|
|
return Color::DecodeRGBA8(src_pixel);
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGB8:
|
|
|
|
return Color::DecodeRGB8(src_pixel);
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGB5A1:
|
|
|
|
return Color::DecodeRGB5A1(src_pixel);
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGB565:
|
|
|
|
return Color::DecodeRGB565(src_pixel);
|
|
|
|
|
|
|
|
case FramebufferRegs::ColorFormat::RGBA4:
|
|
|
|
return Color::DecodeRGBA4(src_pixel);
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x",
|
|
|
|
framebuffer.color_format.Value());
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
}
|
|
|
|
|
|
|
|
return {0, 0, 0, 0};
|
|
|
|
}
|
|
|
|
|
|
|
|
u32 GetDepth(int x, int y) {
|
|
|
|
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
|
|
|
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
|
|
|
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
|
|
|
|
|
|
|
y = framebuffer.height - y;
|
|
|
|
|
|
|
|
const u32 coarse_y = y & ~7;
|
|
|
|
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
|
|
|
u32 stride = framebuffer.width * bytes_per_pixel;
|
|
|
|
|
|
|
|
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
|
|
|
u8* src_pixel = depth_buffer + src_offset;
|
|
|
|
|
|
|
|
switch (framebuffer.depth_format) {
|
|
|
|
case FramebufferRegs::DepthFormat::D16:
|
|
|
|
return Color::DecodeD16(src_pixel);
|
|
|
|
case FramebufferRegs::DepthFormat::D24:
|
|
|
|
return Color::DecodeD24(src_pixel);
|
|
|
|
case FramebufferRegs::DepthFormat::D24S8:
|
|
|
|
return Color::DecodeD24S8(src_pixel).x;
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 GetStencil(int x, int y) {
|
|
|
|
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
|
|
|
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
|
|
|
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
|
|
|
|
|
|
|
y = framebuffer.height - y;
|
|
|
|
|
|
|
|
const u32 coarse_y = y & ~7;
|
|
|
|
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
|
|
|
u32 stride = framebuffer.width * bytes_per_pixel;
|
|
|
|
|
|
|
|
u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
|
|
|
u8* src_pixel = depth_buffer + src_offset;
|
|
|
|
|
|
|
|
switch (framebuffer.depth_format) {
|
|
|
|
case FramebufferRegs::DepthFormat::D24S8:
|
|
|
|
return Color::DecodeD24S8(src_pixel).y;
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_WARNING(
|
|
|
|
HW_GPU,
|
|
|
|
"GetStencil called for function which doesn't have a stencil component (format %u)",
|
|
|
|
framebuffer.depth_format);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetDepth(int x, int y, u32 value) {
|
|
|
|
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
|
|
|
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
|
|
|
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
|
|
|
|
|
|
|
y = framebuffer.height - y;
|
|
|
|
|
|
|
|
const u32 coarse_y = y & ~7;
|
|
|
|
u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
|
|
|
u32 stride = framebuffer.width * bytes_per_pixel;
|
|
|
|
|
|
|
|
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
|
|
|
u8* dst_pixel = depth_buffer + dst_offset;
|
|
|
|
|
|
|
|
switch (framebuffer.depth_format) {
|
|
|
|
case FramebufferRegs::DepthFormat::D16:
|
|
|
|
Color::EncodeD16(value, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::DepthFormat::D24:
|
|
|
|
Color::EncodeD24(value, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::DepthFormat::D24S8:
|
|
|
|
Color::EncodeD24X8(value, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetStencil(int x, int y, u8 value) {
|
|
|
|
const auto& framebuffer = g_state.regs.framebuffer.framebuffer;
|
|
|
|
const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
|
|
|
|
u8* depth_buffer = Memory::GetPhysicalPointer(addr);
|
|
|
|
|
|
|
|
y = framebuffer.height - y;
|
|
|
|
|
|
|
|
const u32 coarse_y = y & ~7;
|
|
|
|
u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format);
|
|
|
|
u32 stride = framebuffer.width * bytes_per_pixel;
|
|
|
|
|
|
|
|
u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
|
|
|
|
u8* dst_pixel = depth_buffer + dst_offset;
|
|
|
|
|
|
|
|
switch (framebuffer.depth_format) {
|
|
|
|
case Pica::FramebufferRegs::DepthFormat::D16:
|
|
|
|
case Pica::FramebufferRegs::DepthFormat::D24:
|
|
|
|
// Nothing to do
|
|
|
|
break;
|
|
|
|
|
|
|
|
case Pica::FramebufferRegs::DepthFormat::D24S8:
|
|
|
|
Color::EncodeX24S8(value, dst_pixel);
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) {
|
|
|
|
switch (action) {
|
|
|
|
case FramebufferRegs::StencilAction::Keep:
|
|
|
|
return old_stencil;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::Zero:
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::Replace:
|
|
|
|
return ref;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::Increment:
|
|
|
|
// Saturated increment
|
|
|
|
return std::min<u8>(old_stencil, 254) + 1;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::Decrement:
|
|
|
|
// Saturated decrement
|
|
|
|
return std::max<u8>(old_stencil, 1) - 1;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::Invert:
|
|
|
|
return ~old_stencil;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::IncrementWrap:
|
|
|
|
return old_stencil + 1;
|
|
|
|
|
|
|
|
case FramebufferRegs::StencilAction::DecrementWrap:
|
|
|
|
return old_stencil - 1;
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action);
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2017-01-30 03:25:48 +00:00
|
|
|
Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
|
|
|
|
const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
|
|
|
|
FramebufferRegs::BlendEquation equation) {
|
|
|
|
Math::Vec4<int> result;
|
|
|
|
|
|
|
|
auto src_result = (src * srcfactor).Cast<int>();
|
|
|
|
auto dst_result = (dest * destfactor).Cast<int>();
|
|
|
|
|
|
|
|
switch (equation) {
|
|
|
|
case FramebufferRegs::BlendEquation::Add:
|
|
|
|
result = (src_result + dst_result) / 255;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendEquation::Subtract:
|
|
|
|
result = (src_result - dst_result) / 255;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendEquation::ReverseSubtract:
|
|
|
|
result = (dst_result - src_result) / 255;
|
|
|
|
break;
|
|
|
|
|
|
|
|
// TODO: How do these two actually work? OpenGL doesn't include the blend factors in the
|
|
|
|
// min/max computations, but is this what the 3DS actually does?
|
|
|
|
case FramebufferRegs::BlendEquation::Min:
|
|
|
|
result.r() = std::min(src.r(), dest.r());
|
|
|
|
result.g() = std::min(src.g(), dest.g());
|
|
|
|
result.b() = std::min(src.b(), dest.b());
|
|
|
|
result.a() = std::min(src.a(), dest.a());
|
|
|
|
break;
|
|
|
|
|
|
|
|
case FramebufferRegs::BlendEquation::Max:
|
|
|
|
result.r() = std::max(src.r(), dest.r());
|
|
|
|
result.g() = std::max(src.g(), dest.g());
|
|
|
|
result.b() = std::max(src.b(), dest.b());
|
|
|
|
result.a() = std::max(src.a(), dest.a());
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation);
|
|
|
|
UNIMPLEMENTED();
|
|
|
|
}
|
|
|
|
|
|
|
|
return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255),
|
|
|
|
MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255));
|
|
|
|
};
|
|
|
|
|
|
|
|
u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) {
|
|
|
|
switch (op) {
|
|
|
|
case FramebufferRegs::LogicOp::Clear:
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::And:
|
|
|
|
return src & dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::AndReverse:
|
|
|
|
return src & ~dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Copy:
|
|
|
|
return src;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Set:
|
|
|
|
return 255;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::CopyInverted:
|
|
|
|
return ~src;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::NoOp:
|
|
|
|
return dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Invert:
|
|
|
|
return ~dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Nand:
|
|
|
|
return ~(src & dest);
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Or:
|
|
|
|
return src | dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Nor:
|
|
|
|
return ~(src | dest);
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Xor:
|
|
|
|
return src ^ dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::Equiv:
|
|
|
|
return ~(src ^ dest);
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::AndInverted:
|
|
|
|
return ~src & dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::OrReverse:
|
|
|
|
return src | ~dest;
|
|
|
|
|
|
|
|
case FramebufferRegs::LogicOp::OrInverted:
|
|
|
|
return ~src | dest;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2017-01-30 01:43:09 +00:00
|
|
|
} // namespace Rasterizer
|
|
|
|
} // namespace Pica
|