Lime3DS/src/common/symbols.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#pragma once
#include <map>
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#include <string>
#include <utility>
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#include "common/common_types.h"
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struct TSymbol
{
TSymbol() :
address(0),
size(0),
type(0)
{}
u32 address;
std::string name;
u32 size;
u32 type;
};
typedef std::map<u32, TSymbol> TSymbolsMap;
typedef std::pair<u32, TSymbol> TSymbolsPair;
namespace Symbols
{
bool HasSymbol(u32 _address);
void Add(u32 _address, const std::string& _name, u32 _size, u32 _type);
TSymbol GetSymbol(u32 _address);
const std::string GetName(u32 _address);
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void Remove(u32 _address);
void Clear();
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}
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