Lime3DS/src/citra_qt/main.hxx

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#ifndef _CITRA_QT_MAIN_HXX_
#define _CITRA_QT_MAIN_HXX_
#include <QMainWindow>
#include "ui_main.h"
class GImageInfo;
class GRenderWindow;
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class DisassemblerWidget;
class RegistersWidget;
class CallstackWidget;
class GPUCommandStreamWidget;
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class GPUCommandListWidget;
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class GMainWindow : public QMainWindow
{
Q_OBJECT
// TODO: Make use of this!
enum {
UI_IDLE,
UI_EMU_BOOTING,
UI_EMU_RUNNING,
UI_EMU_STOPPING,
};
public:
GMainWindow();
~GMainWindow();
private:
void BootGame(std::string filename);
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void closeEvent(QCloseEvent* event) override;
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private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
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void OnOpenHotkeysDialog();
void OnConfigure();
void ToggleWindowMode();
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private:
Ui::MainWindow ui;
GRenderWindow* render_window;
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DisassemblerWidget* disasmWidget;
RegistersWidget* registersWidget;
CallstackWidget* callstackWidget;
GPUCommandStreamWidget* graphicsWidget;
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GPUCommandListWidget* graphicsCommandsWidget;
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};
#endif // _CITRA_QT_MAIN_HXX_