Lime3DS/.ci/macos/build.sh

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#!/bin/bash -ex
set -o pipefail
export PATH="/usr/local/opt/ccache/libexec:$PATH"
# ccache configurations
export CCACHE_CPP2=yes
export CCACHE_SLOPPINESS=time_macros
export CC="ccache clang"
export CXX="ccache clang++"
export OBJC="clang"
export ASM="clang"
ccache -s
mkdir build && cd build
# TODO: LibreSSL ASM disabled due to platform detection issues in build.
cmake .. -DCMAKE_BUILD_TYPE=Release \
-DCMAKE_OSX_ARCHITECTURES="$TARGET_ARCH" \
-DENABLE_QT_TRANSLATION=ON \
-DCITRA_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DENABLE_FFMPEG_AUDIO_DECODER=ON \
-DENABLE_FFMPEG_VIDEO_DUMPER=ON \
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-DENABLE_ASM=OFF \
-GNinja
ninja
ccache -s
CURRENT_ARCH=`arch`
if [ "$TARGET_ARCH" = "$CURRENT_ARCH" ]; then
ctest -VV -C Release
fi