Lime3DS/src/common/CMakeLists.txt

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CMake
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configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp" @ONLY)
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set(SRCS break_points.cpp
console_listener.cpp
extended_trace.cpp
file_search.cpp
file_util.cpp
hash.cpp
log_manager.cpp
math_util.cpp
mem_arena.cpp
memory_util.cpp
misc.cpp
msg_handler.cpp
string_util.cpp
scm_rev.cpp
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symbols.cpp
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thread.cpp
timer.cpp
utf8.cpp)
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set(HEADS atomic.h
atomic_gcc.h
atomic_win32.h
break_points.h
chunk_file.h
common_funcs.h
common_paths.h
common_types.h
common.h
console_listener.h
cpu_detect.h
debug_interface.h
emu_window.h
extended_trace.h
fifo_queue.h
file_search.h
file_util.h
hash.h
linear_disk_cache.h
log_manager.h
log.h
math_util.h
mem_arena.h
memory_util.h
msg_handler.h
platform.h
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scm_rev.h
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std_condition_variable.h
std_mutex.h
std_thread.h
string_util.h
swap.h
symbols.h
thread.h
thunk.h
timer.h
utf8.h)
add_library(common STATIC ${SRCS} ${HEADS})