Lime3DS/src/core/hle/kernel/client_session.h

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// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "common/common_types.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
class ClientPort;
class ServerSession;
class ClientSession final : public Object {
public:
/**
* Creates a client session.
* @param server_session The server session associated with this client session
* @param client_port The client port which this session is connected to
* @param name Optional name of client session
* @return The created client session
*/
static ResultVal<SharedPtr<ClientSession>> Create(SharedPtr<ServerSession> server_session, SharedPtr<ClientPort> client_port, std::string name = "Unknown");
std::string GetTypeName() const override { return "ClientSession"; }
std::string GetName() const override { return name; }
static const HandleType HANDLE_TYPE = HandleType::ClientSession;
HandleType GetHandleType() const override { return HANDLE_TYPE; }
/**
* Handle a SyncRequest from the emulated application.
* @return ResultCode of the operation.
*/
ResultCode HandleSyncRequest();
std::string name; ///< Name of client port (optional)
SharedPtr<ServerSession> server_session; ///< The server session associated with this client session.
SharedPtr<ClientPort> client_port; ///< The client port which this session is connected to.
private:
ClientSession();
~ClientSession() override;
};
} // namespace