Lime3DS/src/core/file_sys/archive_systemsavedata.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <sys/stat.h>
#include "common/common_types.h"
#include "common/file_util.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/file_sys/disk_archive.h"
#include "core/settings.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// FileSys namespace
namespace FileSys {
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static std::string GetSystemSaveDataPath(const std::string& mount_point, u64 save_id) {
u32 save_high = static_cast<u32>((save_id >> 32) & 0xFFFFFFFF);
u32 save_low = static_cast<u32>(save_id & 0xFFFFFFFF);
return Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(), save_low, save_high);
}
Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
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: DiskArchive(GetSystemSaveDataPath(mount_point, save_id)) {
LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
}
bool Archive_SystemSaveData::Initialize() {
if (!FileUtil::CreateFullPath(mount_point)) {
LOG_ERROR(Service_FS, "Unable to create SystemSaveData path.");
return false;
}
return true;
}
} // namespace FileSys