Lime3DS/src/common/break_points.h

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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <vector>
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#include "common/common_types.h"
class DebugInterface;
struct TBreakPoint {
u32 iAddress;
bool bOn;
bool bTemporary;
};
// Code breakpoints.
class BreakPoints {
public:
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typedef std::vector<TBreakPoint> TBreakPoints;
typedef std::vector<std::string> TBreakPointsStr;
const TBreakPoints& GetBreakPoints() {
return m_BreakPoints;
}
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TBreakPointsStr GetStrings() const;
void AddFromStrings(const TBreakPointsStr& bps);
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// is address breakpoint
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bool IsAddressBreakPoint(u32 iAddress) const;
bool IsTempBreakPoint(u32 iAddress) const;
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// Add BreakPoint
void Add(u32 em_address, bool temp = false);
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void Add(const TBreakPoint& bp);
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// Remove Breakpoint
void Remove(u32 iAddress);
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void Clear();
void DeleteByAddress(u32 Address);
private:
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TBreakPoints m_BreakPoints;
u32 m_iBreakOnCount;
};