Lime3DS/src/input_common/main.h

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// Copyright 2017 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace InputCommon {
/// Initializes and registers all built-in input device factories.
void Init();
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/// Deregisters all built-in input device factories and shuts them down.
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void Shutdown();
class Keyboard;
/// Gets the keyboard button device factory.
Keyboard* GetKeyboard();
class MotionEmu;
/// Gets the motion emulation factory.
MotionEmu* GetMotionEmu();
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/// Generates a serialized param package for creating a keyboard button device
std::string GenerateKeyboardParam(int key_code);
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/// Generates a serialized param package for creating an analog device taking input from keyboard
std::string GenerateAnalogParamFromKeys(int key_up, int key_down, int key_left, int key_right,
int key_modifier, float modifier_scale);
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} // namespace InputCommon