2014-04-09 00:25:53 +00:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2013-09-05 02:10:47 +00:00
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2014-04-09 00:15:08 +00:00
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#include "common/common.h"
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2014-04-09 03:18:23 +00:00
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2014-04-09 00:15:08 +00:00
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#include "video_core/video_core.h"
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2014-04-09 03:18:23 +00:00
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2014-09-13 00:06:13 +00:00
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#include "core/settings.h"
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2013-09-05 02:10:47 +00:00
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2014-09-13 00:06:13 +00:00
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#include "citra/emu_window/emu_window_glfw.h"
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2014-09-04 01:12:58 +00:00
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2014-09-09 04:46:02 +00:00
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/// Called by GLFW when a key event occurs
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void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
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if (!VideoCore::g_emu_window) {
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return;
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}
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int keyboard_id = ((EmuWindow_GLFW*)VideoCore::g_emu_window)->keyboard_id;
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2014-09-04 01:12:58 +00:00
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if (action == GLFW_PRESS) {
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2014-09-09 04:46:02 +00:00
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EmuWindow::KeyPressed({key, keyboard_id});
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2014-09-04 01:12:58 +00:00
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}
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if (action == GLFW_RELEASE) {
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2014-09-09 04:46:02 +00:00
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EmuWindow::KeyReleased({key, keyboard_id});
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2014-09-04 01:12:58 +00:00
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}
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2014-09-09 04:46:02 +00:00
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HID_User::PadUpdateComplete();
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2013-09-05 02:10:47 +00:00
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}
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/// EmuWindow_GLFW constructor
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EmuWindow_GLFW::EmuWindow_GLFW() {
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2014-09-09 04:46:02 +00:00
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keyboard_id = KeyMap::NewDeviceId();
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2014-09-13 00:06:13 +00:00
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ReloadSetKeymaps();
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2014-09-04 01:12:58 +00:00
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2013-09-05 02:10:47 +00:00
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// Initialize the window
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if(glfwInit() != GL_TRUE) {
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printf("Failed to initialize GLFW! Exiting...");
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exit(1);
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}
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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2014-05-01 00:00:36 +00:00
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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2014-06-09 23:51:09 +00:00
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// GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
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2014-05-01 03:12:01 +00:00
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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2014-06-09 23:51:09 +00:00
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2014-04-09 03:18:23 +00:00
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m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
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(VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
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m_window_title.c_str(), NULL, NULL);
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2013-09-05 02:10:47 +00:00
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2014-05-01 03:12:01 +00:00
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if (m_render_window == NULL) {
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printf("Failed to create GLFW window! Exiting...");
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exit(1);
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}
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2013-09-05 02:10:47 +00:00
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// Setup callbacks
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2014-04-09 03:18:23 +00:00
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glfwSetWindowUserPointer(m_render_window, this);
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2014-09-04 01:12:58 +00:00
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glfwSetKeyCallback(m_render_window, OnKeyEvent);
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2013-09-05 02:10:47 +00:00
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DoneCurrent();
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}
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/// EmuWindow_GLFW destructor
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EmuWindow_GLFW::~EmuWindow_GLFW() {
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glfwTerminate();
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}
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/// Swap buffers to display the next frame
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void EmuWindow_GLFW::SwapBuffers() {
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2014-04-09 03:18:23 +00:00
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glfwSwapBuffers(m_render_window);
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2013-09-05 02:10:47 +00:00
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}
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/// Polls window events
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void EmuWindow_GLFW::PollEvents() {
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glfwPollEvents();
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}
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/// Makes the GLFW OpenGL context current for the caller thread
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void EmuWindow_GLFW::MakeCurrent() {
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2014-04-09 03:18:23 +00:00
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glfwMakeContextCurrent(m_render_window);
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2013-09-05 02:10:47 +00:00
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}
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/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
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void EmuWindow_GLFW::DoneCurrent() {
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glfwMakeContextCurrent(NULL);
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}
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2014-09-13 00:06:13 +00:00
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void EmuWindow_GLFW::ReloadSetKeymaps() {
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KeyMap::SetKeyMapping({Settings::values.pad_a_key, keyboard_id}, HID_User::PAD_A);
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KeyMap::SetKeyMapping({Settings::values.pad_b_key, keyboard_id}, HID_User::PAD_B);
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KeyMap::SetKeyMapping({Settings::values.pad_select_key, keyboard_id}, HID_User::PAD_SELECT);
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KeyMap::SetKeyMapping({Settings::values.pad_start_key, keyboard_id}, HID_User::PAD_START);
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KeyMap::SetKeyMapping({Settings::values.pad_dright_key, keyboard_id}, HID_User::PAD_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_dleft_key, keyboard_id}, HID_User::PAD_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_dup_key, keyboard_id}, HID_User::PAD_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_ddown_key, keyboard_id}, HID_User::PAD_DOWN);
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KeyMap::SetKeyMapping({Settings::values.pad_r_key, keyboard_id}, HID_User::PAD_R);
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KeyMap::SetKeyMapping({Settings::values.pad_l_key, keyboard_id}, HID_User::PAD_L);
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KeyMap::SetKeyMapping({Settings::values.pad_x_key, keyboard_id}, HID_User::PAD_X);
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KeyMap::SetKeyMapping({Settings::values.pad_y_key, keyboard_id}, HID_User::PAD_Y);
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KeyMap::SetKeyMapping({Settings::values.pad_sright_key, keyboard_id}, HID_User::PAD_CIRCLE_RIGHT);
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KeyMap::SetKeyMapping({Settings::values.pad_sleft_key, keyboard_id}, HID_User::PAD_CIRCLE_LEFT);
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KeyMap::SetKeyMapping({Settings::values.pad_sup_key, keyboard_id}, HID_User::PAD_CIRCLE_UP);
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KeyMap::SetKeyMapping({Settings::values.pad_sdown_key, keyboard_id}, HID_User::PAD_CIRCLE_DOWN);
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}
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