Lime3DS/src/core/hle/kernel/address_arbiter.h

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
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#include <memory>
#include <vector>
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#include <boost/serialization/base_object.hpp>
#include <boost/serialization/export.hpp>
#include <boost/serialization/shared_ptr.hpp>
#include <boost/serialization/string.hpp>
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#include <boost/serialization/vector.hpp>
#include <boost/serialization/version.hpp>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/result.h"
// Address arbiters are an underlying kernel synchronization object that can be created/used via
// supervisor calls (SVCs). They function as sort of a global lock. Typically, games/other CTR
// applications use them as an underlying mechanism to implement thread-safe barriers, events, and
// semaphores.
////////////////////////////////////////////////////////////////////////////////////////////////////
// Kernel namespace
namespace Kernel {
class Thread;
enum class ArbitrationType : u32 {
Signal,
WaitIfLessThan,
DecrementAndWaitIfLessThan,
WaitIfLessThanWithTimeout,
DecrementAndWaitIfLessThanWithTimeout,
};
class AddressArbiter final : public Object, public WakeupCallback {
public:
explicit AddressArbiter(KernelSystem& kernel);
~AddressArbiter() override;
std::string GetTypeName() const override {
return "Arbiter";
}
std::string GetName() const override {
return name;
}
static constexpr HandleType HANDLE_TYPE = HandleType::AddressArbiter;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
}
std::string name; ///< Name of address arbiter object (optional)
ResultCode ArbitrateAddress(std::shared_ptr<Thread> thread, ArbitrationType type, VAddr address,
s32 value, u64 nanoseconds);
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class Callback;
private:
KernelSystem& kernel;
/// Puts the thread to wait on the specified arbitration address under this address arbiter.
void WaitThread(std::shared_ptr<Thread> thread, VAddr wait_address);
/// Resume all threads found to be waiting on the address under this address arbiter
void ResumeAllThreads(VAddr address);
/// Resume one thread found to be waiting on the address under this address arbiter and return
/// the resumed thread.
std::shared_ptr<Thread> ResumeHighestPriorityThread(VAddr address);
/// Threads waiting for the address arbiter to be signaled.
std::vector<std::shared_ptr<Thread>> waiting_threads;
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std::shared_ptr<Callback> timeout_callback;
void WakeUp(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
std::shared_ptr<WaitObject> object);
class DummyCallback : public WakeupCallback {
public:
void WakeUp(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
std::shared_ptr<WaitObject> object) override {}
};
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friend class boost::serialization::access;
template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version) {
ar& boost::serialization::base_object<Object>(*this);
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if (file_version == 1) {
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// This rigmarole is needed because in past versions, AddressArbiter inherited
// WakeupCallback But it turns out this breaks shared_from_this, so we split it out.
// Using a dummy class to deserialize a base_object allows compatibility to be
// maintained.
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DummyCallback x;
ar& boost::serialization::base_object<WakeupCallback>(x);
}
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ar& name;
ar& waiting_threads;
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if (file_version > 1) {
ar& timeout_callback;
}
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}
};
} // namespace Kernel
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BOOST_CLASS_EXPORT_KEY(Kernel::AddressArbiter)
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BOOST_CLASS_EXPORT_KEY(Kernel::AddressArbiter::Callback)
BOOST_CLASS_VERSION(Kernel::AddressArbiter, 2)
CONSTRUCT_KERNEL_OBJECT(Kernel::AddressArbiter)