Lime3DS/.gitmodules

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[submodule "boost"]
2016-09-01 22:00:15 -05:00
path = externals/boost
url = https://github.com/citra-emu/ext-boost.git
[submodule "nihstro"]
2016-09-01 22:00:15 -05:00
path = externals/nihstro
url = https://github.com/neobrain/nihstro.git
2016-04-24 08:18:30 -05:00
[submodule "soundtouch"]
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path = externals/soundtouch
url = https://codeberg.org/soundtouch/soundtouch.git
[submodule "catch2"]
path = externals/catch2
url = https://github.com/catchorg/Catch2
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[submodule "dynarmic"]
path = externals/dynarmic
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url = https://github.com/merryhime/dynarmic.git
2016-12-11 16:59:28 -06:00
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
[submodule "fmt"]
path = externals/fmt
url = https://github.com/fmtlib/fmt.git
[submodule "enet"]
path = externals/enet
url = https://github.com/lsalzman/enet.git
[submodule "inih"]
path = externals/inih/inih
url = https://github.com/benhoyt/inih.git
[submodule "libressl"]
path = externals/libressl
url = https://github.com/citra-emu/ext-libressl-portable.git
[submodule "libusb"]
path = externals/libusb/libusb
url = https://github.com/libusb/libusb.git
2018-05-25 00:18:13 -05:00
[submodule "cubeb"]
path = externals/cubeb
url = https://github.com/mozilla/cubeb
[submodule "discord-rpc"]
path = externals/discord-rpc
url = https://github.com/yuzu-emu/discord-rpc.git
[submodule "cpp-jwt"]
path = externals/cpp-jwt
url = https://github.com/arun11299/cpp-jwt.git
[submodule "teakra"]
path = externals/teakra
url = https://github.com/wwylele/teakra.git
[submodule "lodepng"]
path = externals/lodepng/lodepng
url = https://github.com/lvandeve/lodepng.git
[submodule "zstd"]
path = externals/zstd
url = https://github.com/facebook/zstd.git
[submodule "libyuv"]
path = externals/libyuv
url = https://github.com/lemenkov/libyuv.git
[submodule "sdl2"]
path = externals/sdl2/SDL
url = https://github.com/libsdl-org/SDL
[submodule "cryptopp-cmake"]
path = externals/cryptopp-cmake
url = https://github.com/abdes/cryptopp-cmake.git
[submodule "cryptopp"]
path = externals/cryptopp
url = https://github.com/weidai11/cryptopp.git
Custom textures rewrite (#6452) * common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
2023-04-26 23:38:28 -05:00
[submodule "dds-ktx"]
path = externals/dds-ktx
url = https://github.com/septag/dds-ktx
[submodule "openal-soft"]
path = externals/openal-soft
url = https://github.com/kcat/openal-soft
[submodule "glslang"]
path = externals/glslang
url = https://github.com/KhronosGroup/glslang
[submodule "vma"]
path = externals/vma
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
[submodule "vulkan-headers"]
path = externals/vulkan-headers
url = https://github.com/KhronosGroup/Vulkan-Headers
[submodule "sirit"]
path = externals/sirit
url = https://github.com/yuzu-emu/sirit
[submodule "library-headers"]
path = externals/library-headers/library-headers
url = https://github.com/citra-emu/ext-library-headers.git
Add vulkan backend (#6512) * code: Prepare frontend for vulkan support * citra_qt: Add vulkan options to the GUI * vk_instance: Collect tooling info * renderer_vulkan: Add vulkan backend * qt: Fix fullscreen and resize issues on macOS. (#47) * qt: Fix bugged macOS full screen transition. * renderer/vulkan: Fix swapchain recreation destroying in-use semaphore. * renderer/vulkan: Make gl_Position invariant. (#48) This fixes an issue with black artifacts in Pokemon games on Apple GPUs. If the vertex calculations differ slightly between render passes, it can cause parts of model faces to fail depth test. * vk_renderpass_cache: Bump pixel format count * android: Custom driver code * vk_instance: Set moltenvk configuration * rasterizer_cache: Proper surface unregister * citra_qt: Fix invalid characters * vk_rasterizer: Correct special unbind * android: Allow async presentation toggle * vk_graphics_pipeline: Fix async shader compilation * We were actually waiting for the pipelines regardless of the setting, oops * vk_rasterizer: More robust attribute loading * android: Move PollEvents to OpenGL window * Vulkan does not need this and it causes problems * vk_instance: Enable robust buffer access * Improves stability on mali devices * vk_renderpass_cache: Bring back renderpass flushing * externals: Update vulkan-headers * gl_rasterizer: Separable shaders for everyone * vk_blit_helper: Corect depth to color convertion * renderer_vulkan: Implement reinterpretation with copy * Allows reinterpreteration with simply copy on AMD * vk_graphics_pipeline: Only fast compile if no shaders are pending * With this shaders weren't being compiled in parallel * vk_swapchain: Ensure vsync doesn't lock framerate * vk_present_window: Match guest swapchain size to vulkan image count * Less latency and fixes crashes that were caused by images being deleted before free * vk_instance: Blacklist VK_EXT_pipeline_creation_cache_control with nvidia gpus * Resolves crashes when async shader compilation is enabled * vk_rasterizer: Bump async threshold to 6 * Many games have fullscreen quads with 6 vertices. Fixes pokemon textures missing with async shaders * android: More robust surface recreation * renderer_vulkan: Fix dynamic state being lost * vk_pipeline_cache: Skip cache save when no pipeline cache exists * This is the cache when loading a save state * sdl: Fix surface initialization on macOS. (#49) * sdl: Fix surface initialization on macOS. * sdl: Fix render window events not being handled under Vulkan. * renderer/vulkan: Fix binding/unbinding of shadow rendering buffer. * vk_stream_buffer: Respect non coherent access alignment * Required by nvidia GPUs on MacOS * renderer/vulkan: Support VK_EXT_fragment_shader_interlock for shadow rendering. (#51) * renderer_vulkan: Port some recent shader fixes * vk_pipeline_cache: Improve shadow detection * vk_swapchain: Add missing check * renderer_vulkan: Fix hybrid screen * Revert "gl_rasterizer: Separable shaders for everyone" Causes crashes on mali GPUs, will need separate PR This reverts commit d22d556d30ff641b62dfece85738c96b7fbf7061. * renderer_vulkan: Fix flipped screenshot --------- Co-authored-by: Steveice10 <1269164+Steveice10@users.noreply.github.com>
2023-09-12 17:28:50 -05:00
[submodule "libadrenotools"]
path = externals/libadrenotools
url = https://github.com/bylaws/libadrenotools