2014-12-21 21:36:18 +00:00
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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2016-06-01 07:42:37 +00:00
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#include <string>
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2016-02-02 06:17:41 +00:00
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#include "common/common_types.h"
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union ResultCode;
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2014-12-21 21:36:18 +00:00
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namespace Service {
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2016-02-02 06:17:41 +00:00
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class Interface;
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2014-12-21 21:36:18 +00:00
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namespace CFG {
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enum SystemModel {
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NINTENDO_3DS = 0,
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NINTENDO_3DS_XL = 1,
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NEW_NINTENDO_3DS = 2,
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NINTENDO_2DS = 3,
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NEW_NINTENDO_3DS_XL = 4
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};
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enum SystemLanguage {
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LANGUAGE_JP = 0,
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LANGUAGE_EN = 1,
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LANGUAGE_FR = 2,
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LANGUAGE_DE = 3,
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LANGUAGE_IT = 4,
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LANGUAGE_ES = 5,
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LANGUAGE_ZH = 6,
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LANGUAGE_KO = 7,
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LANGUAGE_NL = 8,
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LANGUAGE_PT = 9,
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2016-06-08 03:38:10 +00:00
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LANGUAGE_RU = 10,
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LANGUAGE_TW = 11
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2014-12-21 21:36:18 +00:00
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};
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2016-09-18 00:38:01 +00:00
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enum SoundOutputMode { SOUND_MONO = 0, SOUND_STEREO = 1, SOUND_SURROUND = 2 };
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2016-06-07 15:27:14 +00:00
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2014-12-21 21:36:18 +00:00
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id; ///< The id of the current block
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2016-09-18 00:38:01 +00:00
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater
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/// than 4 bytes, otherwise it contains the data itself
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2014-12-21 21:36:18 +00:00
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u16 size; ///< The size of the block
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u16 flags; ///< The flags of the block, possibly used for access control
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};
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2015-09-30 03:02:48 +00:00
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static constexpr u16 C(const char code[2]) {
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return code[0] | (code[1] << 8);
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}
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2015-05-14 06:15:32 +00:00
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2015-09-16 12:38:12 +00:00
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static const std::array<u16, 187> country_codes = {{
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2015-05-14 06:15:32 +00:00
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0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
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C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
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C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
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C("DO"), C("EC"), C("SV"), C("GF"), C("GD"), C("GP"), C("GT"), C("GY"), // 24-31
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C("HT"), C("HN"), C("JM"), C("MQ"), C("MX"), C("MS"), C("AN"), C("NI"), // 32-39
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C("PA"), C("PY"), C("PE"), C("KN"), C("LC"), C("VC"), C("SR"), C("TT"), // 40-47
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C("TC"), C("US"), C("UY"), C("VI"), C("VE"), 0, 0, 0, // 48-55
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0, 0, 0, 0, 0, 0, 0, 0, // 56-63
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C("AL"), C("AU"), C("AT"), C("BE"), C("BA"), C("BW"), C("BG"), C("HR"), // 64-71
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C("CY"), C("CZ"), C("DK"), C("EE"), C("FI"), C("FR"), C("DE"), C("GR"), // 72-79
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C("HU"), C("IS"), C("IE"), C("IT"), C("LV"), C("LS"), C("LI"), C("LT"), // 80-87
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C("LU"), C("MK"), C("MT"), C("ME"), C("MZ"), C("NA"), C("NL"), C("NZ"), // 88-95
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C("NO"), C("PL"), C("PT"), C("RO"), C("RU"), C("RS"), C("SK"), C("SI"), // 96-103
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C("ZA"), C("ES"), C("SZ"), C("SE"), C("CH"), C("TR"), C("GB"), C("ZM"), // 104-111
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C("ZW"), C("AZ"), C("MR"), C("ML"), C("NE"), C("TD"), C("SD"), C("ER"), // 112-119
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C("DJ"), C("SO"), C("AD"), C("GI"), C("GG"), C("IM"), C("JE"), C("MC"), // 120-127
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C("TW"), 0, 0, 0, 0, 0, 0, 0, // 128-135
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C("KR"), 0, 0, 0, 0, 0, 0, 0, // 136-143
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C("HK"), C("MO"), 0, 0, 0, 0, 0, 0, // 144-151
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C("ID"), C("SG"), C("TH"), C("PH"), C("MY"), 0, 0, 0, // 152-159
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C("CN"), 0, 0, 0, 0, 0, 0, 0, // 160-167
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C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
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C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
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2016-09-19 01:01:46 +00:00
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C("SM"), C("VA"), C("BM"), // 184-186
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2015-09-16 12:38:12 +00:00
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}};
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2015-05-14 06:15:32 +00:00
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/**
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* CFG::GetCountryCodeString service function
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* Inputs:
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* 1 : Country Code ID
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Country's 2-char string
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*/
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void GetCountryCodeString(Service::Interface* self);
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/**
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* CFG::GetCountryCodeID service function
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* Inputs:
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* 1 : Country Code 2-char string
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Country Code ID
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*/
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void GetCountryCodeID(Service::Interface* self);
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/**
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* CFG::SecureInfoGetRegion service function
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* Inputs:
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* 1 : None
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Region value loaded from SecureInfo offset 0x100
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*/
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void SecureInfoGetRegion(Service::Interface* self);
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/**
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* CFG::GenHashConsoleUnique service function
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* Inputs:
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* 1 : 20 bit application ID salt
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Hash/"ID" lower word
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* 3 : Hash/"ID" upper word
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*/
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void GenHashConsoleUnique(Service::Interface* self);
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/**
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* CFG::GetRegionCanadaUSA service function
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* Inputs:
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* 1 : None
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* Outputs:
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* 0 : Result Header code
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : 1 if the system is a Canada or USA model, 0 otherwise
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*/
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void GetRegionCanadaUSA(Service::Interface* self);
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/**
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* CFG::GetSystemModel service function
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* Inputs:
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* 0 : 0x00050000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : Model of the console
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*/
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void GetSystemModel(Service::Interface* self);
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/**
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* CFG::GetModelNintendo2DS service function
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* Inputs:
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* 0 : 0x00060000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
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*/
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void GetModelNintendo2DS(Service::Interface* self);
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/**
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* CFG::GetConfigInfoBlk2 service function
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* Inputs:
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* 0 : 0x00010082
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void GetConfigInfoBlk2(Service::Interface* self);
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/**
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* CFG::GetConfigInfoBlk8 service function
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* Inputs:
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* 0 : 0x04010082 / 0x08010082
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* 1 : Size
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* 2 : Block ID
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void GetConfigInfoBlk8(Service::Interface* self);
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2016-06-01 07:37:57 +00:00
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/**
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* CFG::SetConfigInfoBlk4 service function
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* Inputs:
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* 0 : 0x04020082 / 0x08020082
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* 1 : Block ID
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* 2 : Size
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* 3 : Descriptor for the output buffer
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* 4 : Output buffer pointer
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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* Note:
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* The parameters order is different from GetConfigInfoBlk2/8's,
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* where Block ID and Size are switched.
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*/
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void SetConfigInfoBlk4(Service::Interface* self);
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2015-05-14 06:15:32 +00:00
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/**
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* CFG::UpdateConfigNANDSavegame service function
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* Inputs:
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* 0 : 0x04030000 / 0x08030000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void UpdateConfigNANDSavegame(Service::Interface* self);
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/**
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* CFG::FormatConfig service function
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* Inputs:
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* 0 : 0x08060000
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* Outputs:
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* 1 : Result of function, 0 on success, otherwise error code
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*/
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void FormatConfig(Service::Interface* self);
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2014-12-21 21:36:18 +00:00
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/**
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* Reads a block with the specified id and flag from the Config savegame buffer
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2016-09-19 01:01:46 +00:00
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* and writes the output to output. The input size must match exactly the size of the requested
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* block.
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*
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2014-12-21 21:36:18 +00:00
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* @param block_id The id of the block we want to read
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* @param size The size of the block we want to read
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* @param flag The requested block must have this flag set
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* @param output A pointer where we will write the read data
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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2016-06-01 07:37:57 +00:00
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, void* output);
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/**
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* Reads data from input and writes to a block with the specified id and flag
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2016-09-19 01:01:46 +00:00
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* in the Config savegame buffer. The input size must match exactly the size of the target block.
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*
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2016-06-01 07:37:57 +00:00
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* @param block_id The id of the block we want to write
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* @param size The size of the block we want to write
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* @param flag The target block must have this flag set
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* @param input A pointer where we will read data and write to Config savegame buffer
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode SetConfigInfoBlock(u32 block_id, u32 size, u32 flag, const void* input);
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2014-12-21 21:36:18 +00:00
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/**
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2016-09-18 00:38:01 +00:00
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* Creates a block with the specified id and writes the input data to the cfg savegame buffer in
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2016-09-19 01:01:46 +00:00
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* memory. The config savegame file in the filesystem is not updated.
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*
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2014-12-21 21:36:18 +00:00
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* @param block_id The id of the block we want to create
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* @param size The size of the block we want to create
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2015-01-20 18:52:44 +00:00
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* @param flags The flags of the new block
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2014-12-21 21:36:18 +00:00
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* @param data A pointer containing the data we will write to the new block
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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2015-09-01 15:34:59 +00:00
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const void* data);
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2014-12-21 21:36:18 +00:00
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/**
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* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode DeleteConfigNANDSaveFile();
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/**
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* Writes the config savegame memory buffer to the config savegame file in the filesystem
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode UpdateConfigNANDSavegame();
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/**
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* Re-creates the config savegame file in memory and the filesystem with the default blocks
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode FormatConfig();
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2016-06-01 07:42:37 +00:00
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/**
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* Open the config savegame file and load it to the memory buffer
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* @returns ResultCode indicating the result of the operation, 0 on success
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*/
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ResultCode LoadConfigNANDSaveFile();
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2014-12-21 21:36:18 +00:00
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/// Initialize the config service
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2015-03-08 01:54:16 +00:00
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void Init();
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2014-12-21 21:36:18 +00:00
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/// Shutdown the config service
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2015-03-08 01:54:16 +00:00
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void Shutdown();
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2014-12-21 21:36:18 +00:00
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2016-11-30 09:32:09 +00:00
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/**
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* Set the region code preferred by the game so that CFG will adjust to it when the region setting
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* is auto.
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* @param region_code the preferred region code to set
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*/
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void SetPreferredRegionCode(u32 region_code);
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2016-06-01 07:42:37 +00:00
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// Utilities for frontend to set config data.
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// Note: before calling these functions, LoadConfigNANDSaveFile should be called,
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// and UpdateConfigNANDSavegame should be called after making changes to config data.
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/**
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* Sets the username in config savegame.
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* @param name the username to set. The maximum size is 10 in char16_t.
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*/
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void SetUsername(const std::u16string& name);
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/**
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* Gets the username from config savegame.
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* @returns the username
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*/
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std::u16string GetUsername();
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/**
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* Sets the profile birthday in config savegame.
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* @param month the month of birthday.
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* @param day the day of the birthday.
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*/
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void SetBirthday(u8 month, u8 day);
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/**
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* Gets the profile birthday from the config savegame.
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* @returns a tuple of (month, day) of birthday
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*/
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std::tuple<u8, u8> GetBirthday();
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/**
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* Sets the system language in config savegame.
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* @param language the system language to set.
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*/
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void SetSystemLanguage(SystemLanguage language);
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/**
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* Gets the system language from config savegame.
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* @returns the system language
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*/
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SystemLanguage GetSystemLanguage();
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/**
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* Sets the sound output mode in config savegame.
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* @param mode the sound output mode to set
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*/
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void SetSoundOutputMode(SoundOutputMode mode);
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/**
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* Gets the sound output mode from config savegame.
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* @returns the sound output mode
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*/
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SoundOutputMode GetSoundOutputMode();
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2017-05-06 00:55:51 +00:00
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/**
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* Generates a new random console unique id.
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* @param random_number a random generated 16bit number stored at 0x90002, used for generating the
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* console_id
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* @param console_id the randomly created console id
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*/
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void GenerateConsoleUniqueId(u32& random_number, u64& console_id);
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/**
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* Sets the random_number and the console unique id in the config savegame.
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* @param random_number the random_number to set
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* @param console_id the console id to set
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*/
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ResultCode SetConsoleUniqueId(u32 random_number, u64 console_id);
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/**
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* Gets the console unique id from config savegame.
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* @returns the console unique id
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*/
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u64 GetConsoleUniqueId();
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2014-12-21 21:36:18 +00:00
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} // namespace CFG
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} // namespace Service
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