Lime3DS/src/core/system.h

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// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
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#include "common/emu_window.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
namespace System {
// State of the full emulator
enum State {
STATE_NULL = 0, ///< System is in null state, nothing initialized
STATE_IDLE, ///< System is in an initialized state, but not running
STATE_RUNNING, ///< System is running
STATE_LOADING, ///< System is loading a ROM
STATE_HALTED, ///< System is halted (error)
STATE_STALLED, ///< System is stalled (unused)
STATE_DEBUG, ///< System is in a special debug mode (unused)
STATE_DIE ///< System is shutting down
};
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extern volatile State g_state;
void UpdateState(State state);
void Init(EmuWindow* emu_window);
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void RunLoopFor(int cycles);
void RunLoopUntil(u64 global_cycles);
void Shutdown();
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}