Lime3DS/src/core/hw/lcd.h

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2014-04-08 23:15:46 +00:00
// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace LCD {
enum {
TOP_ASPECT_X = 0x5,
TOP_ASPECT_Y = 0x3,
TOP_HEIGHT = 240,
TOP_WIDTH = 400,
BOTTOM_WIDTH = 320,
// Physical addresses in FCRAM used by ARM9 applications - these are correct for real hardware
FRAMEBUFFER_SEL = 0x20184E59,
TOP_LEFT_FRAME1 = 0x20184E60,
TOP_LEFT_FRAME2 = 0x201CB370,
TOP_RIGHT_FRAME1 = 0x20282160,
TOP_RIGHT_FRAME2 = 0x202C8670,
SUB_FRAME1 = 0x202118E0,
SUB_FRAME2 = 0x20249CF0,
// Physical addresses in VRAM - I'm not sure how these are actually allocated (so not real)
VRAM_FRAMEBUFFER_SEL = 0x18184E59,
VRAM_TOP_LEFT_FRAME1 = 0x18184E60,
VRAM_TOP_LEFT_FRAME2 = 0x181CB370,
VRAM_TOP_RIGHT_FRAME1 = 0x18282160,
VRAM_TOP_RIGHT_FRAME2 = 0x182C8670,
VRAM_SUB_FRAME1 = 0x182118E0,
VRAM_SUB_FRAME2 = 0x18249CF0,
};
template <typename T>
inline void Read(T &var, const u32 addr);
template <typename T>
inline void Write(u32 addr, const T data);
/// Update hardware
void Update();
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace