mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-11-16 12:13:44 +00:00
150 lines
5.9 KiB
C++
150 lines
5.9 KiB
C++
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// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <memory>
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#include <utility>
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#include <QTimer>
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#include "citra_qt/configure_input.h"
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ConfigureInput::ConfigureInput(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
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ui->setupUi(this);
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// Initialize mapping of input enum to UI button.
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input_mapping = {
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{ std::make_pair(Settings::NativeInput::Values::A, ui->buttonA) },
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{ std::make_pair(Settings::NativeInput::Values::B, ui->buttonB) },
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{ std::make_pair(Settings::NativeInput::Values::X, ui->buttonX) },
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{ std::make_pair(Settings::NativeInput::Values::Y, ui->buttonY) },
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{ std::make_pair(Settings::NativeInput::Values::L, ui->buttonL) },
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{ std::make_pair(Settings::NativeInput::Values::R, ui->buttonR) },
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{ std::make_pair(Settings::NativeInput::Values::ZL, ui->buttonZL) },
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{ std::make_pair(Settings::NativeInput::Values::ZR, ui->buttonZR) },
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{ std::make_pair(Settings::NativeInput::Values::START, ui->buttonStart) },
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{ std::make_pair(Settings::NativeInput::Values::SELECT, ui->buttonSelect) },
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{ std::make_pair(Settings::NativeInput::Values::HOME, ui->buttonHome) },
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{ std::make_pair(Settings::NativeInput::Values::DUP, ui->buttonDpadUp) },
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{ std::make_pair(Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown) },
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{ std::make_pair(Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft) },
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{ std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight) },
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{ std::make_pair(Settings::NativeInput::Values::CUP, ui->buttonCStickUp) },
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{ std::make_pair(Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown) },
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{ std::make_pair(Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft) },
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{ std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight) },
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{ std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp) },
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{ std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown) },
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{ std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft) },
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{ std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight) },
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{ std::make_pair(Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod) },
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};
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// Attach handle click method to each button click.
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for (const auto& entry : input_mapping) {
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connect(entry.second, SIGNAL(released()), this, SLOT(handleClick()));
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}
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connect(ui->buttonRestoreDefaults, SIGNAL(released()), this, SLOT(restoreDefaults()));
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setFocusPolicy(Qt::ClickFocus);
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timer = new QTimer(this);
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timer->setSingleShot(true);
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connect(timer, &QTimer::timeout, this, [&]() { key_pressed = Qt::Key_Escape; setKey(); });
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this->setConfiguration();
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}
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void ConfigureInput::handleClick() {
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QPushButton* sender = qobject_cast<QPushButton*>(QObject::sender());
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previous_mapping = sender->text();
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sender->setText(tr("[waiting]"));
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sender->setFocus();
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grabKeyboard();
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grabMouse();
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changing_button = sender;
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timer->start(5000); //Cancel after 5 seconds
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}
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void ConfigureInput::applyConfiguration() {
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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int value = getKeyValue(input_mapping[Settings::NativeInput::Values(i)]->text());
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Settings::values.input_mappings[Settings::NativeInput::All[i]] = value;
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}
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Settings::Apply();
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}
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void ConfigureInput::setConfiguration() {
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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QString keyValue = getKeyName(Settings::values.input_mappings[i]);
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input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
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}
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}
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void ConfigureInput::keyPressEvent(QKeyEvent* event) {
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if (!changing_button)
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return;
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if (!event || event->key() == Qt::Key_unknown)
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return;
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key_pressed = event->key();
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timer->stop();
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setKey();
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}
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void ConfigureInput::setKey() {
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const QString key_value = getKeyName(key_pressed);
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if (key_pressed == Qt::Key_Escape)
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changing_button->setText(previous_mapping);
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else
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changing_button->setText(key_value);
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removeDuplicates(key_value);
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key_pressed = Qt::Key_unknown;
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releaseKeyboard();
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releaseMouse();
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changing_button = nullptr;
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previous_mapping = nullptr;
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}
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QString ConfigureInput::getKeyName(int key_code) const {
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if (key_code == Qt::Key_Shift)
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return tr("Shift");
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if (key_code == Qt::Key_Control)
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return tr("Ctrl");
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if (key_code == Qt::Key_Alt)
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return tr("Alt");
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if (key_code == Qt::Key_Meta)
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return "";
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if (key_code == -1)
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return "";
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return QKeySequence(key_code).toString();
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}
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Qt::Key ConfigureInput::getKeyValue(const QString& text) const {
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if (text == "Shift")
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return Qt::Key_Shift;
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if (text == "Ctrl")
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return Qt::Key_Control;
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if (text == "Alt")
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return Qt::Key_Alt;
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if (text == "Meta")
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return Qt::Key_unknown;
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if (text == "")
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return Qt::Key_unknown;
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return Qt::Key(QKeySequence(text)[0]);
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}
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void ConfigureInput::removeDuplicates(const QString& newValue) {
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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if (changing_button != input_mapping[Settings::NativeInput::Values(i)]) {
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const QString oldValue = input_mapping[Settings::NativeInput::Values(i)]->text();
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if (newValue == oldValue)
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input_mapping[Settings::NativeInput::Values(i)]->setText("");
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}
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}
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}
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void ConfigureInput::restoreDefaults() {
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for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
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const QString keyValue = getKeyName(Config::defaults[i].toInt());
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input_mapping[Settings::NativeInput::Values(i)]->setText(keyValue);
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}
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}
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