Lime3DS/src/common/symbols.cpp

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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
#include "common/symbols.h"
TSymbolsMap g_symbols;
namespace Symbols
{
bool HasSymbol(u32 address)
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{
return g_symbols.find(address) != g_symbols.end();
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}
void Add(u32 address, const std::string& name, u32 size, u32 type)
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{
if (!HasSymbol(address))
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{
TSymbol symbol;
symbol.address = address;
symbol.name = name;
symbol.size = size;
symbol.type = type;
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g_symbols.emplace(address, symbol);
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}
}
TSymbol GetSymbol(u32 address)
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{
const auto iter = g_symbols.find(address);
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if (iter != g_symbols.end())
return iter->second;
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return {};
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}
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const std::string GetName(u32 address)
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{
return GetSymbol(address).name;
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}
void Remove(u32 address)
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{
g_symbols.erase(address);
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}
void Clear()
{
g_symbols.clear();
}
}