mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-26 00:52:46 -06:00
VideoCore: Sync state after changing rasterizers
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
This commit is contained in:
parent
bbb96a392d
commit
015d7b9779
1 changed files with 1 additions and 0 deletions
|
@ -24,5 +24,6 @@ void RendererBase::RefreshRasterizerSetting() {
|
||||||
rasterizer = Common::make_unique<VideoCore::SWRasterizer>();
|
rasterizer = Common::make_unique<VideoCore::SWRasterizer>();
|
||||||
}
|
}
|
||||||
rasterizer->InitObjects();
|
rasterizer->InitObjects();
|
||||||
|
rasterizer->Reset();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue