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https://github.com/Lime3DS/Lime3DS
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Use UNREACHABLE macro for impossible cases in previous commit
Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
This commit is contained in:
parent
9ff23da255
commit
0298b7bedd
2 changed files with 3 additions and 4 deletions
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@ -80,8 +80,7 @@ const char* GetLevelName(Level log_level) {
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LVL(Error);
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LVL(Error);
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LVL(Critical);
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LVL(Critical);
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case Level::Count:
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case Level::Count:
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ASSERT_MSG(false, "invalid log level");
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UNREACHABLE();
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return "Unknown";
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}
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}
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#undef LVL
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#undef LVL
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}
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}
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@ -84,7 +84,7 @@ void PrintColoredMessage(const Entry& entry) {
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case Level::Critical: // Bright magenta
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case Level::Critical: // Bright magenta
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color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break;
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color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY; break;
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case Level::Count:
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case Level::Count:
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ASSERT_MSG(false, "invalid log level"); break;
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UNREACHABLE();
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}
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}
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SetConsoleTextAttribute(console_handle, color);
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SetConsoleTextAttribute(console_handle, color);
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@ -105,7 +105,7 @@ void PrintColoredMessage(const Entry& entry) {
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case Level::Critical: // Bright magenta
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case Level::Critical: // Bright magenta
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color = ESC "[1;35m"; break;
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color = ESC "[1;35m"; break;
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case Level::Count:
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case Level::Count:
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ASSERT_MSG(false, "invalid log level"); break;
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UNREACHABLE();
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}
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}
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fputs(color, stderr);
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fputs(color, stderr);
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