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https://github.com/Lime3DS/Lime3DS
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Merge pull request #82 from yuriks/addr-types
Introduce VAddr and PAddr typedefs for ARM addresses.
This commit is contained in:
commit
038a51aac1
2 changed files with 40 additions and 31 deletions
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@ -9,6 +9,11 @@
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namespace Memory {
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namespace Memory {
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// TODO: It would be nice to eventually replace these with strong types that prevent accidental
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// conversion between each other.
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typedef u32 VAddr; ///< Represents a pointer in the ARM11 virtual address space.
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typedef u32 PAddr; ///< Represents a pointer in the physical address space.
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////////////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////////////
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enum {
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enum {
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@ -127,25 +132,25 @@ void Init();
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void Shutdown();
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void Shutdown();
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template <typename T>
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template <typename T>
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inline void Read(T &var, const u32 addr);
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inline void Read(T &var, VAddr addr);
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template <typename T>
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template <typename T>
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inline void Write(u32 addr, const T data);
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inline void Write(VAddr addr, T data);
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u8 Read8(const u32 addr);
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u8 Read8(VAddr addr);
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u16 Read16(const u32 addr);
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u16 Read16(VAddr addr);
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u32 Read32(const u32 addr);
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u32 Read32(VAddr addr);
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u32 Read8_ZX(const u32 addr);
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u32 Read8_ZX(VAddr addr);
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u32 Read16_ZX(const u32 addr);
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u32 Read16_ZX(VAddr addr);
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void Write8(const u32 addr, const u8 data);
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void Write8(VAddr addr, u8 data);
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void Write16(const u32 addr, const u16 data);
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void Write16(VAddr addr, u16 data);
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void Write32(const u32 addr, const u32 data);
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void Write32(VAddr addr, u32 data);
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void WriteBlock(const u32 addr, const u8* data, const int size);
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void WriteBlock(VAddr addr, const u8* data, size_t size);
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u8* GetPointer(const u32 virtual_address);
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u8* GetPointer(VAddr virtual_address);
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/**
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/**
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* Maps a block of memory on the heap
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* Maps a block of memory on the heap
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@ -163,14 +168,18 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions);
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*/
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*/
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u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
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u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions);
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inline const char* GetCharPointer(const u32 address) {
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inline const char* GetCharPointer(const VAddr address) {
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return (const char *)GetPointer(address);
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return (const char *)GetPointer(address);
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}
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}
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/// Converts a physical address to virtual address
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/// Converts a physical address to virtual address
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u32 PhysicalToVirtualAddress(const u32 addr);
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VAddr PhysicalToVirtualAddress(PAddr addr);
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/// Converts a virtual address to physical address
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/// Converts a virtual address to physical address
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u32 VirtualToPhysicalAddress(const u32 addr);
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PAddr VirtualToPhysicalAddress(VAddr addr);
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} // namespace
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} // namespace
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// These are used often, so re-export then on the root namespace
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using Memory::VAddr;
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using Memory::PAddr;
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@ -18,7 +18,7 @@ std::map<u32, MemoryBlock> g_heap_gsp_map;
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std::map<u32, MemoryBlock> g_shared_map;
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std::map<u32, MemoryBlock> g_shared_map;
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/// Convert a physical address to virtual address
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/// Convert a physical address to virtual address
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u32 PhysicalToVirtualAddress(const u32 addr) {
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VAddr PhysicalToVirtualAddress(const PAddr addr) {
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// Our memory interface read/write functions assume virtual addresses. Put any physical address
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// Our memory interface read/write functions assume virtual addresses. Put any physical address
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// proper MMU emulation.
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// proper MMU emulation.
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@ -34,7 +34,7 @@ u32 PhysicalToVirtualAddress(const u32 addr) {
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}
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}
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/// Convert a physical address to virtual address
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/// Convert a physical address to virtual address
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u32 VirtualToPhysicalAddress(const u32 addr) {
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PAddr VirtualToPhysicalAddress(const VAddr addr) {
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// Our memory interface read/write functions assume virtual addresses. Put any physical address
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// Our memory interface read/write functions assume virtual addresses. Put any physical address
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// to virtual address translations here. This is quite hacky, but necessary until we implement
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// proper MMU emulation.
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// proper MMU emulation.
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@ -50,7 +50,7 @@ u32 VirtualToPhysicalAddress(const u32 addr) {
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}
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}
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template <typename T>
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template <typename T>
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inline void Read(T &var, const u32 vaddr) {
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inline void Read(T &var, const VAddr vaddr) {
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// TODO: Figure out the fastest order of tests for both read and write (they are probably different).
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// TODO: Figure out the fastest order of tests for both read and write (they are probably different).
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// TODO: Make sure this represents the mirrors in a correct way.
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// TODO: Make sure this represents the mirrors in a correct way.
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// Could just do a base-relative read, too.... TODO
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// Could just do a base-relative read, too.... TODO
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@ -98,7 +98,7 @@ inline void Read(T &var, const u32 vaddr) {
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}
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}
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template <typename T>
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template <typename T>
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inline void Write(u32 vaddr, const T data) {
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inline void Write(const VAddr vaddr, const T data) {
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// Kernel memory command buffer
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// Kernel memory command buffer
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if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) {
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if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) {
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@ -146,7 +146,7 @@ inline void Write(u32 vaddr, const T data) {
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}
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}
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}
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}
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u8 *GetPointer(const u32 vaddr) {
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u8 *GetPointer(const VAddr vaddr) {
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// Kernel memory command buffer
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// Kernel memory command buffer
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if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) {
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if (vaddr >= KERNEL_MEMORY_VADDR && vaddr < KERNEL_MEMORY_VADDR_END) {
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return g_kernel_mem + (vaddr & KERNEL_MEMORY_MASK);
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return g_kernel_mem + (vaddr & KERNEL_MEMORY_MASK);
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@ -227,13 +227,13 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
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return block.GetVirtualAddress();
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return block.GetVirtualAddress();
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}
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}
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u8 Read8(const u32 addr) {
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u8 Read8(const VAddr addr) {
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u8 data = 0;
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u8 data = 0;
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Read<u8>(data, addr);
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Read<u8>(data, addr);
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return (u8)data;
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return data;
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}
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}
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u16 Read16(const u32 addr) {
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u16 Read16(const VAddr addr) {
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u16_le data = 0;
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u16_le data = 0;
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Read<u16_le>(data, addr);
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Read<u16_le>(data, addr);
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@ -246,7 +246,7 @@ u16 Read16(const u32 addr) {
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return (u16)data;
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return (u16)data;
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}
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}
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u32 Read32(const u32 addr) {
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u32 Read32(const VAddr addr) {
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u32_le data = 0;
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u32_le data = 0;
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Read<u32_le>(data, addr);
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Read<u32_le>(data, addr);
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@ -263,31 +263,31 @@ u32 Read32(const u32 addr) {
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return (u32)data;
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return (u32)data;
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}
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}
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u32 Read8_ZX(const u32 addr) {
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u32 Read8_ZX(const VAddr addr) {
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return (u32)Read8(addr);
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return (u32)Read8(addr);
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}
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}
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u32 Read16_ZX(const u32 addr) {
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u32 Read16_ZX(const VAddr addr) {
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return (u32)Read16(addr);
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return (u32)Read16(addr);
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}
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}
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void Write8(const u32 addr, const u8 data) {
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void Write8(const VAddr addr, const u8 data) {
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Write<u8>(addr, data);
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Write<u8>(addr, data);
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}
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}
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void Write16(const u32 addr, const u16 data) {
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void Write16(const VAddr addr, const u16 data) {
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Write<u16_le>(addr, data);
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Write<u16_le>(addr, data);
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}
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}
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void Write32(const u32 addr, const u32 data) {
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void Write32(const VAddr addr, const u32 data) {
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Write<u32_le>(addr, data);
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Write<u32_le>(addr, data);
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}
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}
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void Write64(const u32 addr, const u64 data) {
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void Write64(const VAddr addr, const u64 data) {
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Write<u64_le>(addr, data);
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Write<u64_le>(addr, data);
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}
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}
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void WriteBlock(const u32 addr, const u8* data, const int size) {
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void WriteBlock(const VAddr addr, const u8* data, const size_t size) {
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int offset = 0;
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int offset = 0;
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while (offset < (size & ~3)) {
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while (offset < (size & ~3)) {
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Write32(addr + offset, *(u32*)&data[offset]);
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Write32(addr + offset, *(u32*)&data[offset]);
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