mirror of
https://github.com/Lime3DS/Lime3DS
synced 2024-12-28 01:52:29 -06:00
Kernel/Thread: move thread queue, current thread, and scheduling related function into the manager
As we touched it, remove IPC::GetCommandBuffer
This commit is contained in:
parent
876729ab52
commit
0478bc3dee
14 changed files with 123 additions and 146 deletions
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@ -134,7 +134,8 @@ public:
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if (GDBStub::IsConnected()) {
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if (GDBStub::IsConnected()) {
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parent.jit->HaltExecution();
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parent.jit->HaltExecution();
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parent.SetPC(pc);
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parent.SetPC(pc);
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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Kernel::Thread* thread =
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Core::System::GetInstance().Kernel().GetThreadManager().GetCurrentThread();
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parent.SaveContext(thread->context);
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parent.SaveContext(thread->context);
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GDBStub::Break();
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GDBStub::Break();
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GDBStub::SendTrap(thread, 5);
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GDBStub::SendTrap(thread, 5);
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@ -604,7 +604,8 @@ void ARMul_State::ServeBreak() {
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if (last_bkpt_hit) {
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if (last_bkpt_hit) {
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Reg[15] = last_bkpt.address;
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Reg[15] = last_bkpt.address;
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}
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}
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Kernel::Thread* thread = Kernel::GetCurrentThread();
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Kernel::Thread* thread =
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Core::System::GetInstance().Kernel().GetThreadManager().GetCurrentThread();
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Core::CPU().SaveContext(thread->context);
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Core::CPU().SaveContext(thread->context);
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if (last_bkpt_hit || GDBStub::GetCpuStepFlag()) {
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if (last_bkpt_hit || GDBStub::GetCpuStepFlag()) {
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last_bkpt_hit = false;
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last_bkpt_hit = false;
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@ -59,7 +59,7 @@ System::ResultStatus System::RunLoop(bool tight_loop) {
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// If we don't have a currently active thread then don't execute instructions,
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// If we don't have a currently active thread then don't execute instructions,
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// instead advance to the next event and try to yield to the next thread
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// instead advance to the next event and try to yield to the next thread
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if (Kernel::GetCurrentThread() == nullptr) {
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if (Kernel().GetThreadManager().GetCurrentThread() == nullptr) {
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LOG_TRACE(Core_ARM11, "Idling");
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LOG_TRACE(Core_ARM11, "Idling");
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CoreTiming::Idle();
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CoreTiming::Idle();
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CoreTiming::Advance();
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CoreTiming::Advance();
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@ -164,7 +164,7 @@ void System::Reschedule() {
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}
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}
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reschedule_pending = false;
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reschedule_pending = false;
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Kernel::Reschedule();
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kernel->GetThreadManager().Reschedule();
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}
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}
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System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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System::ResultStatus System::Init(EmuWindow& emu_window, u32 system_mode) {
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@ -9,27 +9,6 @@
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/memory.h"
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#include "core/memory.h"
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namespace Kernel {
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/// Offset into command buffer of header
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static const int kCommandHeaderOffset = 0x80;
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/**
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* Returns a pointer to the command buffer in the current thread's TLS
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* TODO(Subv): This is not entirely correct, the command buffer should be copied from
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* the thread's TLS to an intermediate buffer in kernel memory, and then copied again to
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* the service handler process' memory.
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* @param offset Optional offset into command buffer
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* @param offset Optional offset into command buffer (in bytes)
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* @return Pointer to command buffer
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*/
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inline u32* GetCommandBuffer(const int offset = 0) {
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return (u32*)Memory::GetPointer(GetCurrentThread()->GetTLSAddress() + kCommandHeaderOffset +
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offset);
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}
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} // namespace Kernel
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namespace IPC {
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namespace IPC {
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/// Size of the command buffer area, in 32-bit words.
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/// Size of the command buffer area, in 32-bit words.
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@ -72,7 +72,7 @@ bool HandleTable::IsValid(Handle handle) const {
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
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SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
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if (handle == CurrentThread) {
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if (handle == CurrentThread) {
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return GetCurrentThread();
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return kernel.GetThreadManager().GetCurrentThread();
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} else if (handle == CurrentProcess) {
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} else if (handle == CurrentProcess) {
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return kernel.GetCurrentProcess();
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return kernel.GetCurrentProcess();
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}
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}
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@ -124,8 +124,7 @@ private:
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/**
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/**
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* Class containing information about an in-flight IPC request being handled by an HLE service
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* Class containing information about an in-flight IPC request being handled by an HLE service
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* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
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* implementation.
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* when possible use the APIs in this class to service the request.
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*
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*
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* HLE handle protocol
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* HLE handle protocol
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* ===================
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* ===================
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@ -36,7 +36,7 @@ SharedPtr<Mutex> KernelSystem::CreateMutex(bool initial_locked, std::string name
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// Acquire mutex with current thread if initialized as locked
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// Acquire mutex with current thread if initialized as locked
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if (initial_locked)
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if (initial_locked)
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mutex->Acquire(GetCurrentThread());
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mutex->Acquire(thread_manager->GetCurrentThread());
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return mutex;
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return mutex;
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}
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}
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@ -145,7 +145,8 @@ static ResultCode ControlMemory(u32* out_addr, u32 operation, u32 addr0, u32 add
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}
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}
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static void ExitProcess() {
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static void ExitProcess() {
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SharedPtr<Process> current_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<Process> current_process = kernel.GetCurrentProcess();
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LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->process_id);
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LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->process_id);
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ASSERT_MSG(current_process->status == ProcessStatus::Running, "Process has already exited");
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ASSERT_MSG(current_process->status == ProcessStatus::Running, "Process has already exited");
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@ -158,7 +159,7 @@ static void ExitProcess() {
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if (thread->owner_process != current_process)
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if (thread->owner_process != current_process)
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continue;
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continue;
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if (thread == GetCurrentThread())
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if (thread == kernel.GetThreadManager().GetCurrentThread())
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continue;
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continue;
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// TODO(Subv): When are the other running/ready threads terminated?
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// TODO(Subv): When are the other running/ready threads terminated?
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@ -170,7 +171,7 @@ static void ExitProcess() {
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}
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}
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// Kill the current thread
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// Kill the current thread
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GetCurrentThread()->Stop();
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kernel.GetThreadManager().GetCurrentThread()->Stop();
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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}
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}
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@ -254,9 +255,9 @@ static ResultCode ConnectToPort(Handle* out_handle, VAddr port_name_address) {
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/// Makes a blocking IPC call to an OS service.
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/// Makes a blocking IPC call to an OS service.
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static ResultCode SendSyncRequest(Handle handle) {
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static ResultCode SendSyncRequest(Handle handle) {
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<ClientSession> session =
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SharedPtr<ClientSession> session =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<ClientSession>(
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kernel.GetCurrentProcess()->handle_table.Get<ClientSession>(handle);
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handle);
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if (session == nullptr) {
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if (session == nullptr) {
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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}
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}
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@ -265,7 +266,7 @@ static ResultCode SendSyncRequest(Handle handle) {
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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return session->SendSyncRequest(GetCurrentThread());
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return session->SendSyncRequest(kernel.GetThreadManager().GetCurrentThread());
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}
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}
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/// Close a handle
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/// Close a handle
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@ -276,10 +277,9 @@ static ResultCode CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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auto object =
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<WaitObject>(
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auto object = kernel.GetCurrentProcess()->handle_table.Get<WaitObject>(handle);
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handle);
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Thread* thread = kernel.GetThreadManager().GetCurrentThread();
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Thread* thread = GetCurrentThread();
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if (object == nullptr)
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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@ -331,7 +331,8 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 handle_count,
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static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 handle_count,
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bool wait_all, s64 nano_seconds) {
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bool wait_all, s64 nano_seconds) {
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Thread* thread = GetCurrentThread();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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Thread* thread = kernel.GetThreadManager().GetCurrentThread();
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if (!Memory::IsValidVirtualAddress(handles_address))
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if (!Memory::IsValidVirtualAddress(handles_address))
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return ERR_INVALID_POINTER;
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return ERR_INVALID_POINTER;
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@ -349,9 +350,7 @@ static ResultCode WaitSynchronizationN(s32* out, VAddr handles_address, s32 hand
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for (int i = 0; i < handle_count; ++i) {
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for (int i = 0; i < handle_count; ++i) {
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Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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auto object =
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auto object = kernel.GetCurrentProcess()->handle_table.Get<WaitObject>(handle);
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<WaitObject>(
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handle);
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if (object == nullptr)
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if (object == nullptr)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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objects[i] = object;
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objects[i] = object;
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@ -515,7 +514,8 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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using ObjectPtr = SharedPtr<WaitObject>;
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using ObjectPtr = SharedPtr<WaitObject>;
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std::vector<ObjectPtr> objects(handle_count);
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std::vector<ObjectPtr> objects(handle_count);
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SharedPtr<Process> current_process = Core::System::GetInstance().Kernel().GetCurrentProcess();
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<Process> current_process = kernel.GetCurrentProcess();
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for (int i = 0; i < handle_count; ++i) {
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for (int i = 0; i < handle_count; ++i) {
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Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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Handle handle = Memory::Read32(handles_address + i * sizeof(Handle));
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@ -527,8 +527,9 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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// We are also sending a command reply.
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// We are also sending a command reply.
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// Do not send a reply if the command id in the command buffer is 0xFFFF.
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// Do not send a reply if the command id in the command buffer is 0xFFFF.
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u32* cmd_buff = GetCommandBuffer();
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Thread* thread = kernel.GetThreadManager().GetCurrentThread();
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IPC::Header header{cmd_buff[0]};
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u32 cmd_buff_header = Memory::Read32(thread->GetCommandBufferAddress());
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IPC::Header header{cmd_buff_header};
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if (reply_target != 0 && header.command_id != 0xFFFF) {
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if (reply_target != 0 && header.command_id != 0xFFFF) {
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auto session = current_process->handle_table.Get<ServerSession>(reply_target);
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auto session = current_process->handle_table.Get<ServerSession>(reply_target);
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if (session == nullptr)
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if (session == nullptr)
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@ -546,11 +547,11 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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return ERR_SESSION_CLOSED_BY_REMOTE;
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return ERR_SESSION_CLOSED_BY_REMOTE;
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}
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}
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VAddr source_address = GetCurrentThread()->GetCommandBufferAddress();
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VAddr source_address = thread->GetCommandBufferAddress();
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VAddr target_address = request_thread->GetCommandBufferAddress();
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VAddr target_address = request_thread->GetCommandBufferAddress();
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ResultCode translation_result = TranslateCommandBuffer(
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ResultCode translation_result =
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Kernel::GetCurrentThread(), request_thread, source_address, target_address, true);
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TranslateCommandBuffer(thread, request_thread, source_address, target_address, true);
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// Note: The real kernel seems to always panic if the Server->Client buffer translation
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// Note: The real kernel seems to always panic if the Server->Client buffer translation
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// fails for whatever reason.
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// fails for whatever reason.
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@ -570,8 +571,6 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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}
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}
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auto thread = GetCurrentThread();
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// Find the first object that is acquirable in the provided list of objects
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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return !object->ShouldWait(thread);
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@ -587,7 +586,7 @@ static ResultCode ReplyAndReceive(s32* index, VAddr handles_address, s32 handle_
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return RESULT_SUCCESS;
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return RESULT_SUCCESS;
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auto server_session = static_cast<ServerSession*>(object);
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auto server_session = static_cast<ServerSession*>(object);
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return ReceiveIPCRequest(server_session, GetCurrentThread());
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return ReceiveIPCRequest(server_session, thread);
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}
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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// No objects were ready to be acquired, prepare to suspend the thread.
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@ -644,14 +643,16 @@ static ResultCode ArbitrateAddress(Handle handle, u32 address, u32 type, u32 val
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}, address=0x{:08X}, type=0x{:08X}, value=0x{:08X}",
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}, address=0x{:08X}, type=0x{:08X}, value=0x{:08X}",
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handle, address, type, value);
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handle, address, type, value);
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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SharedPtr<AddressArbiter> arbiter =
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SharedPtr<AddressArbiter> arbiter =
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<AddressArbiter>(
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kernel.GetCurrentProcess()->handle_table.Get<AddressArbiter>(handle);
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handle);
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if (arbiter == nullptr)
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if (arbiter == nullptr)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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auto res = arbiter->ArbitrateAddress(GetCurrentThread(), static_cast<ArbitrationType>(type),
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auto res =
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address, value, nanoseconds);
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arbiter->ArbitrateAddress(kernel.GetThreadManager().GetCurrentThread(),
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static_cast<ArbitrationType>(type), address, value, nanoseconds);
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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// TODO(Subv): Identify in which specific cases this call should cause a reschedule.
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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@ -808,7 +809,7 @@ static ResultCode CreateThread(Handle* out_handle, u32 priority, u32 entry_point
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static void ExitThread() {
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static void ExitThread() {
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CPU().GetPC());
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LOG_TRACE(Kernel_SVC, "called, pc=0x{:08X}", Core::CPU().GetPC());
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ExitCurrentThread();
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Core::System::GetInstance().Kernel().GetThreadManager().ExitCurrentThread();
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Core::System::GetInstance().PrepareReschedule();
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Core::System::GetInstance().PrepareReschedule();
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}
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}
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@ -870,12 +871,13 @@ static ResultCode CreateMutex(Handle* out_handle, u32 initial_locked) {
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static ResultCode ReleaseMutex(Handle handle) {
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static ResultCode ReleaseMutex(Handle handle) {
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}", handle);
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LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}", handle);
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SharedPtr<Mutex> mutex =
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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Core::System::GetInstance().Kernel().GetCurrentProcess()->handle_table.Get<Mutex>(handle);
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SharedPtr<Mutex> mutex = kernel.GetCurrentProcess()->handle_table.Get<Mutex>(handle);
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if (mutex == nullptr)
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if (mutex == nullptr)
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return ERR_INVALID_HANDLE;
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return ERR_INVALID_HANDLE;
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return mutex->Release(GetCurrentThread());
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return mutex->Release(kernel.GetThreadManager().GetCurrentThread());
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}
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}
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/// Get the ID of the specified process
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/// Get the ID of the specified process
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@ -1090,16 +1092,19 @@ static ResultCode CancelTimer(Handle handle) {
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static void SleepThread(s64 nanoseconds) {
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static void SleepThread(s64 nanoseconds) {
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LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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LOG_TRACE(Kernel_SVC, "called nanoseconds={}", nanoseconds);
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KernelSystem& kernel = Core::System::GetInstance().Kernel();
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ThreadManager& thread_manager = kernel.GetThreadManager();
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// Don't attempt to yield execution if there are no available threads to run,
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// Don't attempt to yield execution if there are no available threads to run,
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// this way we avoid a useless reschedule to the idle thread.
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// this way we avoid a useless reschedule to the idle thread.
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if (nanoseconds == 0 && !HaveReadyThreads())
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if (nanoseconds == 0 && !thread_manager.HaveReadyThreads())
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return;
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return;
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// Sleep current thread and check for next thread to schedule
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// Sleep current thread and check for next thread to schedule
|
||||||
WaitCurrentThread_Sleep();
|
thread_manager.WaitCurrentThread_Sleep();
|
||||||
|
|
||||||
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
// Create an event to wake the thread up after the specified nanosecond delay has passed
|
||||||
GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
thread_manager.GetCurrentThread()->WakeAfterDelay(nanoseconds);
|
||||||
|
|
||||||
Core::System::GetInstance().PrepareReschedule();
|
Core::System::GetInstance().PrepareReschedule();
|
||||||
}
|
}
|
||||||
|
|
|
@ -10,7 +10,6 @@
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/logging/log.h"
|
#include "common/logging/log.h"
|
||||||
#include "common/math_util.h"
|
#include "common/math_util.h"
|
||||||
#include "common/thread_queue_list.h"
|
|
||||||
#include "core/arm/arm_interface.h"
|
#include "core/arm/arm_interface.h"
|
||||||
#include "core/arm/skyeye_common/armstate.h"
|
#include "core/arm/skyeye_common/armstate.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
@ -43,11 +42,6 @@ static std::unordered_map<u64, Thread*> wakeup_callback_table;
|
||||||
// Lists all thread ids that aren't deleted/etc.
|
// Lists all thread ids that aren't deleted/etc.
|
||||||
static std::vector<SharedPtr<Thread>> thread_list;
|
static std::vector<SharedPtr<Thread>> thread_list;
|
||||||
|
|
||||||
// Lists only ready thread ids.
|
|
||||||
static Common::ThreadQueueList<Thread*, ThreadPrioLowest + 1> ready_queue;
|
|
||||||
|
|
||||||
static SharedPtr<Thread> current_thread;
|
|
||||||
|
|
||||||
u32 ThreadManager::NewThreadId() {
|
u32 ThreadManager::NewThreadId() {
|
||||||
return next_thread_id++;
|
return next_thread_id++;
|
||||||
}
|
}
|
||||||
|
@ -57,7 +51,7 @@ Thread::Thread(KernelSystem& kernel)
|
||||||
thread_manager(kernel.GetThreadManager()) {}
|
thread_manager(kernel.GetThreadManager()) {}
|
||||||
Thread::~Thread() {}
|
Thread::~Thread() {}
|
||||||
|
|
||||||
Thread* GetCurrentThread() {
|
Thread* ThreadManager::GetCurrentThread() const {
|
||||||
return current_thread.get();
|
return current_thread.get();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -69,7 +63,7 @@ void Thread::Stop() {
|
||||||
// Clean up thread from ready queue
|
// Clean up thread from ready queue
|
||||||
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
|
// This is only needed when the thread is termintated forcefully (SVC TerminateProcess)
|
||||||
if (status == ThreadStatus::Ready) {
|
if (status == ThreadStatus::Ready) {
|
||||||
ready_queue.remove(current_priority, this);
|
thread_manager.ready_queue.remove(current_priority, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
status = ThreadStatus::Dead;
|
status = ThreadStatus::Dead;
|
||||||
|
@ -92,11 +86,7 @@ void Thread::Stop() {
|
||||||
owner_process->tls_slots[tls_page].reset(tls_slot);
|
owner_process->tls_slots[tls_page].reset(tls_slot);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
void ThreadManager::SwitchContext(Thread* new_thread) {
|
||||||
* Switches the CPU's active thread context to that of the specified thread
|
|
||||||
* @param new_thread The thread to switch to
|
|
||||||
*/
|
|
||||||
static void SwitchContext(Thread* new_thread) {
|
|
||||||
Thread* previous_thread = GetCurrentThread();
|
Thread* previous_thread = GetCurrentThread();
|
||||||
|
|
||||||
// Save context for previous thread
|
// Save context for previous thread
|
||||||
|
@ -141,11 +131,7 @@ static void SwitchContext(Thread* new_thread) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
Thread* ThreadManager::PopNextReadyThread() {
|
||||||
* Pops and returns the next thread from the thread queue
|
|
||||||
* @return A pointer to the next ready thread
|
|
||||||
*/
|
|
||||||
static Thread* PopNextReadyThread() {
|
|
||||||
Thread* next;
|
Thread* next;
|
||||||
Thread* thread = GetCurrentThread();
|
Thread* thread = GetCurrentThread();
|
||||||
|
|
||||||
|
@ -164,12 +150,12 @@ static Thread* PopNextReadyThread() {
|
||||||
return next;
|
return next;
|
||||||
}
|
}
|
||||||
|
|
||||||
void WaitCurrentThread_Sleep() {
|
void ThreadManager::WaitCurrentThread_Sleep() {
|
||||||
Thread* thread = GetCurrentThread();
|
Thread* thread = GetCurrentThread();
|
||||||
thread->status = ThreadStatus::WaitSleep;
|
thread->status = ThreadStatus::WaitSleep;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ExitCurrentThread() {
|
void ThreadManager::ExitCurrentThread() {
|
||||||
Thread* thread = GetCurrentThread();
|
Thread* thread = GetCurrentThread();
|
||||||
thread->Stop();
|
thread->Stop();
|
||||||
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
|
||||||
|
@ -246,15 +232,12 @@ void Thread::ResumeFromWait() {
|
||||||
|
|
||||||
wakeup_callback = nullptr;
|
wakeup_callback = nullptr;
|
||||||
|
|
||||||
ready_queue.push_back(current_priority, this);
|
thread_manager.ready_queue.push_back(current_priority, this);
|
||||||
status = ThreadStatus::Ready;
|
status = ThreadStatus::Ready;
|
||||||
Core::System::GetInstance().PrepareReschedule();
|
Core::System::GetInstance().PrepareReschedule();
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
void ThreadManager::DebugThreadQueue() {
|
||||||
* Prints the thread queue for debugging purposes
|
|
||||||
*/
|
|
||||||
static void DebugThreadQueue() {
|
|
||||||
Thread* thread = GetCurrentThread();
|
Thread* thread = GetCurrentThread();
|
||||||
if (!thread) {
|
if (!thread) {
|
||||||
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
|
LOG_DEBUG(Kernel, "Current: NO CURRENT THREAD");
|
||||||
|
@ -339,7 +322,7 @@ ResultVal<SharedPtr<Thread>> KernelSystem::CreateThread(std::string name, VAddr
|
||||||
SharedPtr<Thread> thread(new Thread(*this));
|
SharedPtr<Thread> thread(new Thread(*this));
|
||||||
|
|
||||||
thread_list.push_back(thread);
|
thread_list.push_back(thread);
|
||||||
ready_queue.prepare(priority);
|
thread_manager->ready_queue.prepare(priority);
|
||||||
|
|
||||||
thread->thread_id = thread_manager->NewThreadId();
|
thread->thread_id = thread_manager->NewThreadId();
|
||||||
thread->status = ThreadStatus::Dormant;
|
thread->status = ThreadStatus::Dormant;
|
||||||
|
@ -400,7 +383,7 @@ ResultVal<SharedPtr<Thread>> KernelSystem::CreateThread(std::string name, VAddr
|
||||||
// to initialize the context
|
// to initialize the context
|
||||||
ResetThreadContext(thread->context, stack_top, entry_point, arg);
|
ResetThreadContext(thread->context, stack_top, entry_point, arg);
|
||||||
|
|
||||||
ready_queue.push_back(thread->current_priority, thread.get());
|
thread_manager->ready_queue.push_back(thread->current_priority, thread.get());
|
||||||
thread->status = ThreadStatus::Ready;
|
thread->status = ThreadStatus::Ready;
|
||||||
|
|
||||||
return MakeResult<SharedPtr<Thread>>(std::move(thread));
|
return MakeResult<SharedPtr<Thread>>(std::move(thread));
|
||||||
|
@ -411,9 +394,9 @@ void Thread::SetPriority(u32 priority) {
|
||||||
"Invalid priority value.");
|
"Invalid priority value.");
|
||||||
// If thread was ready, adjust queues
|
// If thread was ready, adjust queues
|
||||||
if (status == ThreadStatus::Ready)
|
if (status == ThreadStatus::Ready)
|
||||||
ready_queue.move(this, current_priority, priority);
|
thread_manager.ready_queue.move(this, current_priority, priority);
|
||||||
else
|
else
|
||||||
ready_queue.prepare(priority);
|
thread_manager.ready_queue.prepare(priority);
|
||||||
|
|
||||||
nominal_priority = current_priority = priority;
|
nominal_priority = current_priority = priority;
|
||||||
}
|
}
|
||||||
|
@ -430,9 +413,9 @@ void Thread::UpdatePriority() {
|
||||||
void Thread::BoostPriority(u32 priority) {
|
void Thread::BoostPriority(u32 priority) {
|
||||||
// If thread was ready, adjust queues
|
// If thread was ready, adjust queues
|
||||||
if (status == ThreadStatus::Ready)
|
if (status == ThreadStatus::Ready)
|
||||||
ready_queue.move(this, current_priority, priority);
|
thread_manager.ready_queue.move(this, current_priority, priority);
|
||||||
else
|
else
|
||||||
ready_queue.prepare(priority);
|
thread_manager.ready_queue.prepare(priority);
|
||||||
current_priority = priority;
|
current_priority = priority;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -452,11 +435,11 @@ SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 pri
|
||||||
return thread;
|
return thread;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HaveReadyThreads() {
|
bool ThreadManager::HaveReadyThreads() {
|
||||||
return ready_queue.get_first() != nullptr;
|
return ready_queue.get_first() != nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Reschedule() {
|
void ThreadManager::Reschedule() {
|
||||||
Thread* cur = GetCurrentThread();
|
Thread* cur = GetCurrentThread();
|
||||||
Thread* next = PopNextReadyThread();
|
Thread* next = PopNextReadyThread();
|
||||||
|
|
||||||
|
@ -495,18 +478,13 @@ VAddr Thread::GetCommandBufferAddress() const {
|
||||||
|
|
||||||
void ThreadingInit() {
|
void ThreadingInit() {
|
||||||
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
ThreadWakeupEventType = CoreTiming::RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
|
||||||
|
|
||||||
current_thread = nullptr;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ThreadingShutdown() {
|
void ThreadingShutdown() {
|
||||||
current_thread = nullptr;
|
|
||||||
|
|
||||||
for (auto& t : thread_list) {
|
for (auto& t : thread_list) {
|
||||||
t->Stop();
|
t->Stop();
|
||||||
}
|
}
|
||||||
thread_list.clear();
|
thread_list.clear();
|
||||||
ready_queue.clear();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::vector<SharedPtr<Thread>>& GetThreadList() {
|
const std::vector<SharedPtr<Thread>>& GetThreadList() {
|
||||||
|
|
|
@ -10,6 +10,7 @@
|
||||||
#include <boost/container/flat_map.hpp>
|
#include <boost/container/flat_map.hpp>
|
||||||
#include <boost/container/flat_set.hpp>
|
#include <boost/container/flat_set.hpp>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
#include "common/thread_queue_list.h"
|
||||||
#include "core/arm/arm_interface.h"
|
#include "core/arm/arm_interface.h"
|
||||||
#include "core/hle/kernel/object.h"
|
#include "core/hle/kernel/object.h"
|
||||||
#include "core/hle/kernel/wait_object.h"
|
#include "core/hle/kernel/wait_object.h"
|
||||||
|
@ -61,8 +62,55 @@ public:
|
||||||
*/
|
*/
|
||||||
u32 NewThreadId();
|
u32 NewThreadId();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Gets the current thread
|
||||||
|
*/
|
||||||
|
Thread* GetCurrentThread() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Reschedules to the next available thread (call after current thread is suspended)
|
||||||
|
*/
|
||||||
|
void Reschedule();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Prints the thread queue for debugging purposes
|
||||||
|
*/
|
||||||
|
void DebugThreadQueue();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns whether there are any threads that are ready to run.
|
||||||
|
*/
|
||||||
|
bool HaveReadyThreads();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Waits the current thread on a sleep
|
||||||
|
*/
|
||||||
|
void WaitCurrentThread_Sleep();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Stops the current thread and removes it from the thread_list
|
||||||
|
*/
|
||||||
|
void ExitCurrentThread();
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/**
|
||||||
|
* Switches the CPU's active thread context to that of the specified thread
|
||||||
|
* @param new_thread The thread to switch to
|
||||||
|
*/
|
||||||
|
void SwitchContext(Thread* new_thread);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Pops and returns the next thread from the thread queue
|
||||||
|
* @return A pointer to the next ready thread
|
||||||
|
*/
|
||||||
|
Thread* PopNextReadyThread();
|
||||||
|
|
||||||
u32 next_thread_id = 1;
|
u32 next_thread_id = 1;
|
||||||
|
SharedPtr<Thread> current_thread;
|
||||||
|
Common::ThreadQueueList<Thread*, ThreadPrioLowest + 1> ready_queue;
|
||||||
|
|
||||||
|
friend class Thread;
|
||||||
|
friend class KernelSystem;
|
||||||
};
|
};
|
||||||
|
|
||||||
class Thread final : public WaitObject {
|
class Thread final : public WaitObject {
|
||||||
|
@ -238,43 +286,6 @@ private:
|
||||||
SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
|
SharedPtr<Thread> SetupMainThread(KernelSystem& kernel, u32 entry_point, u32 priority,
|
||||||
SharedPtr<Process> owner_process);
|
SharedPtr<Process> owner_process);
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns whether there are any threads that are ready to run.
|
|
||||||
*/
|
|
||||||
bool HaveReadyThreads();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Reschedules to the next available thread (call after current thread is suspended)
|
|
||||||
*/
|
|
||||||
void Reschedule();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Arbitrate the highest priority thread that is waiting
|
|
||||||
* @param address The address for which waiting threads should be arbitrated
|
|
||||||
*/
|
|
||||||
Thread* ArbitrateHighestPriorityThread(u32 address);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Arbitrate all threads currently waiting.
|
|
||||||
* @param address The address for which waiting threads should be arbitrated
|
|
||||||
*/
|
|
||||||
void ArbitrateAllThreads(u32 address);
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current thread
|
|
||||||
*/
|
|
||||||
Thread* GetCurrentThread();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Waits the current thread on a sleep
|
|
||||||
*/
|
|
||||||
void WaitCurrentThread_Sleep();
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Stops the current thread and removes it from the thread_list
|
|
||||||
*/
|
|
||||||
void ExitCurrentThread();
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initialize threading
|
* Initialize threading
|
||||||
*/
|
*/
|
||||||
|
|
|
@ -71,7 +71,8 @@ void File::Read(Kernel::HLERequestContext& ctx) {
|
||||||
rb.PushMappedBuffer(buffer);
|
rb.PushMappedBuffer(buffer);
|
||||||
|
|
||||||
std::chrono::nanoseconds read_timeout_ns{backend->GetReadDelayNs(length)};
|
std::chrono::nanoseconds read_timeout_ns{backend->GetReadDelayNs(length)};
|
||||||
ctx.SleepClientThread(Kernel::GetCurrentThread(), "file::read", read_timeout_ns,
|
ctx.SleepClientThread(system.Kernel().GetThreadManager().GetCurrentThread(), "file::read",
|
||||||
|
read_timeout_ns,
|
||||||
[](Kernel::SharedPtr<Kernel::Thread> thread,
|
[](Kernel::SharedPtr<Kernel::Thread> thread,
|
||||||
Kernel::HLERequestContext& ctx, Kernel::ThreadWakeupReason reason) {
|
Kernel::HLERequestContext& ctx, Kernel::ThreadWakeupReason reason) {
|
||||||
// Nothing to do here
|
// Nothing to do here
|
||||||
|
|
|
@ -1231,7 +1231,8 @@ void NWM_UDS::ConnectToNetwork(Kernel::HLERequestContext& ctx) {
|
||||||
static constexpr std::chrono::nanoseconds UDSConnectionTimeout{300000000};
|
static constexpr std::chrono::nanoseconds UDSConnectionTimeout{300000000};
|
||||||
|
|
||||||
connection_event = ctx.SleepClientThread(
|
connection_event = ctx.SleepClientThread(
|
||||||
Kernel::GetCurrentThread(), "uds::ConnectToNetwork", UDSConnectionTimeout,
|
system.Kernel().GetThreadManager().GetCurrentThread(), "uds::ConnectToNetwork",
|
||||||
|
UDSConnectionTimeout,
|
||||||
[](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
[](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
||||||
Kernel::ThreadWakeupReason reason) {
|
Kernel::ThreadWakeupReason reason) {
|
||||||
// TODO(B3N30): Add error handling for host full and timeout
|
// TODO(B3N30): Add error handling for host full and timeout
|
||||||
|
|
|
@ -179,7 +179,10 @@ void ServiceFrameworkBase::ReportUnimplementedFunction(u32* cmd_buf, const Funct
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServiceFrameworkBase::HandleSyncRequest(SharedPtr<ServerSession> server_session) {
|
void ServiceFrameworkBase::HandleSyncRequest(SharedPtr<ServerSession> server_session) {
|
||||||
u32* cmd_buf = Kernel::GetCommandBuffer();
|
Kernel::KernelSystem& kernel = Core::System::GetInstance().Kernel();
|
||||||
|
auto thread = kernel.GetThreadManager().GetCurrentThread();
|
||||||
|
// TODO(wwylele): avoid GetPointer
|
||||||
|
u32* cmd_buf = reinterpret_cast<u32*>(Memory::GetPointer(thread->GetCommandBufferAddress()));
|
||||||
|
|
||||||
u32 header_code = cmd_buf[0];
|
u32 header_code = cmd_buf[0];
|
||||||
auto itr = handlers.find(header_code);
|
auto itr = handlers.find(header_code);
|
||||||
|
@ -188,8 +191,7 @@ void ServiceFrameworkBase::HandleSyncRequest(SharedPtr<ServerSession> server_ses
|
||||||
return ReportUnimplementedFunction(cmd_buf, info);
|
return ReportUnimplementedFunction(cmd_buf, info);
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::SharedPtr<Kernel::Process> current_process =
|
Kernel::SharedPtr<Kernel::Process> current_process = kernel.GetCurrentProcess();
|
||||||
Core::System::GetInstance().Kernel().GetCurrentProcess();
|
|
||||||
|
|
||||||
// TODO(yuriks): The kernel should be the one handling this as part of translation after
|
// TODO(yuriks): The kernel should be the one handling this as part of translation after
|
||||||
// everything else is migrated
|
// everything else is migrated
|
||||||
|
@ -199,7 +201,6 @@ void ServiceFrameworkBase::HandleSyncRequest(SharedPtr<ServerSession> server_ses
|
||||||
LOG_TRACE(Service, "{}", MakeFunctionString(info->name, GetServiceName().c_str(), cmd_buf));
|
LOG_TRACE(Service, "{}", MakeFunctionString(info->name, GetServiceName().c_str(), cmd_buf));
|
||||||
handler_invoker(this, info->handler_callback, context);
|
handler_invoker(this, info->handler_callback, context);
|
||||||
|
|
||||||
auto thread = Kernel::GetCurrentThread();
|
|
||||||
ASSERT(thread->status == Kernel::ThreadStatus::Running ||
|
ASSERT(thread->status == Kernel::ThreadStatus::Running ||
|
||||||
thread->status == Kernel::ThreadStatus::WaitHleEvent);
|
thread->status == Kernel::ThreadStatus::WaitHleEvent);
|
||||||
// Only write the response immediately if the thread is still running. If the HLE handler put
|
// Only write the response immediately if the thread is still running. If the HLE handler put
|
||||||
|
|
|
@ -128,8 +128,8 @@ void SRV::GetServiceHandle(Kernel::HLERequestContext& ctx) {
|
||||||
if (wait_until_available && client_port.Code() == ERR_SERVICE_NOT_REGISTERED) {
|
if (wait_until_available && client_port.Code() == ERR_SERVICE_NOT_REGISTERED) {
|
||||||
LOG_INFO(Service_SRV, "called service={} delayed", name);
|
LOG_INFO(Service_SRV, "called service={} delayed", name);
|
||||||
Kernel::SharedPtr<Kernel::Event> get_service_handle_event =
|
Kernel::SharedPtr<Kernel::Event> get_service_handle_event =
|
||||||
ctx.SleepClientThread(Kernel::GetCurrentThread(), "GetServiceHandle",
|
ctx.SleepClientThread(system.Kernel().GetThreadManager().GetCurrentThread(),
|
||||||
std::chrono::nanoseconds(-1), get_handle);
|
"GetServiceHandle", std::chrono::nanoseconds(-1), get_handle);
|
||||||
get_service_handle_delayed_map[name] = std::move(get_service_handle_event);
|
get_service_handle_delayed_map[name] = std::move(get_service_handle_event);
|
||||||
return;
|
return;
|
||||||
} else {
|
} else {
|
||||||
|
|
Loading…
Reference in a new issue