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gl_rasterizer_cache/MortonCopy: avoid read/write to invalid address
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1 changed files with 9 additions and 0 deletions
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@ -147,9 +147,18 @@ static void MortonCopy(u32 stride, u32 height, u8* gl_buffer, PAddr base, PAddr
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}
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const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
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const u8* const buffer_end = tile_buffer + aligned_end - aligned_start;
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PAddr current_paddr = aligned_start;
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while (tile_buffer < buffer_end) {
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while (tile_buffer < buffer_end) {
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// Pokemon Super Mystery Dungeon will try to use textures that go beyond
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// the end address of VRAM. Stop reading if reaches invalid address
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if (!VideoCore::g_memory->IsValidPhysicalAddress(current_paddr) ||
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!VideoCore::g_memory->IsValidPhysicalAddress(current_paddr + tile_size)) {
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LOG_ERROR(Render_OpenGL, "Out of bound texture");
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break;
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}
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MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
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MortonCopyTile<morton_to_gl, format>(stride, tile_buffer, gl_buffer);
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tile_buffer += tile_size;
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tile_buffer += tile_size;
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current_paddr += tile_size;
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glbuf_next_tile();
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glbuf_next_tile();
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}
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}
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